I moved 1-10 to main and put Puzzle in miscellaneous - OP and I are two people (at least) who will run 1-10, but no one has run Puzzle Mode in the years this board has been up. It is a much shorter category than anything else on the board, so it may entice more people to learn a shorter run for the game.
NES Tetris 2 has 26 players for 1-10, but currently only 5 for 1-30.
That said, @Picante, if 1-10 is better as a miscellaneous category, I'll put it back.
I was planning to ask that thread about getting the ability to verify runs on this board since a bit after this thread started - I've verified some recent runs on the SNES version's board and it looks like there's a fair bit that's woefully behind in the queue.
If someone dropped a 17:35 on 1-30 I'd call the record dead given current strats, haha. Sub-19 is probably what I think is reasonable with RTA strats and very good luck with piece and board generation; sub-20 is what I eventually am going for. Poochy's recent run shows off a lot of what can be done in 1-20; my 1-20 PB is a whole minute off there. 21-30 is a bit weird with RNG - you can 3 drop one of these at times but the idea of 3 dropping more than like 2 of these is super improbable without TAS strats. If weird piece manipulation can generate favorable boards, it'd blow this category wide open.
Also, the bonus animations take a while, you might want to try weird counterintuitive stuff in the run to not have to need those animations. (do not 3 drop level 2)
45m in 1-80 is never going to be possible by humans, I think like 1h35m is about where a human RTA can get here. You pretty much need a TAS that knows how the board/piece generation works to get all boards to work with a 2 or 3 drop to work with the 45m timer.
Also, in 80 round RTA a topout on a round divisible by 5 after round 30 is essentially the run being dead, which makes these rounds something you have to play a LOT safer. Seeing a nightmare board on round 70 kinda makes you need to on the fly re-evaluate your strats there - take the 1-2m time loss playing safe to avoid a 9-15m loss if you misdrop once, or just go all-in?
Given the information I have, my best guesses on reasonable best guess for RTA 1-30 and 1-80 are:
1-30: 18:59 1-80: 1:34:59
New information can be shown for any game, and these estimates and all WRs can always be beaten, either through better execution, or through figuring out some very odd new strat that just dunks on the old path through the game.
SNES and GB Tetris 2 have a Rounds 1-30 category, and this is easily the most popular console for this game. Is this a category that can be set up?
The Game Select Screen exit start point, I interpreted as the same start point "Push Start at Round 1." You start time at the same time you confirm the game options are correct to begin playing the game in both runs, and timing should start there in both runs.
There is about a half-second between time of last block disappearing in NES Tetris 2 and when Round Clear appears. For SNES, this difference is relatively negligible due to animation differences - Considering the times for the runs for this game on both consoles are currently to the second, I don't see any substantial difference in making SNES Tetris 2's endpoint "time ends at appearance of Round Clear" for run consistency. It's a much lower timing difference than making the NES one "time ends when last block disappears."
I don't see the few frames between last block and Round Clear appearing deciding SNES Tetris 2 records (yet), so if consistency among versions is important, changing the SNES run to "Timing ends at Round Clear appearing" seems best.