Alright cool, I'll make a save state on those fights and try to get it down for the both of them. I also got to work on getting down platform patterns, as the later ones tend to screw me up the most. Thanks for the response though. I wasn't sure if I was going to get any sort for this game, since it's pretty quiet.
I haven't done any testing (since I didn't know how the freezing works) yet, but I think Dracula fight #2 might be promising. It's also one of those fights where if you hug the wall as close as possible, he can't hit you. Regardless, is the jumping route that you took on the stage before the Lucy boss fight consistent enough to go for every time? The enemies there seem to be too rough to ignore, but then I seen you just cruise through it.
Sorry I couldn't ask questions when you had the game fresh in your memory lol. It has been a bit since anybody tried this game as shown by the leaderboard.
I noticed that the (normal) WR holder was able to freeze the dog boss in place on the left wall while I was watching the video, and I can't figure out how. Do y'all have a document sheet or any form of tutorial available for others to use? The Resources/ Guides tabs are very dry bones, so any form will be welcomed.
I was once told that all the weapons are just cosmetic based. However, I don't think any testing has been done for attack speed/frame recovery? It would make sense if the dagger had a faster animation compared to the rest of the weapons for an example, which would make the game more interesting. I just think there's not enough info at the moment out there. I was trying to figure out this whole weapon problem a while ago, but the challenges are pretty brutal lol.