What does he have to gain from me advertising his mod? It's not like he's selling it. Do you have anything constructive to add to the conversation? An actual reason for why we should ban this stuff maybe?
Bind this to a key: "save oob; sv_cheats 1; noclip; sv_cheats 0; load oob"
You'll be able to see out of bounds until you restart the game or activate noclip again.
Also, the saving/loading ban was implemented before any skips or glitches were found that use it, I think. It made sense then, it stopped people taking the easy way out with difficult tricks, it doesn't seem relevant anymore since it's use allows entirely new glitches to be used.
While it's true that the OoB glitch uses sv_cheats 1, sv_cheats 1 DOES NOT need to be activated during the run, it's something that can be done before the run started, I keep forgetting to do it beforehand so I end up doing it during the run (which wastes time, btw). I agree that sv_cheats 1 should never be activated during a legit run, it's dodgy af, but in this case it doesn't have to be.
I disagree, you take away the OoB glitch and this game becomes mega boring. If a bunch of you feel really strongly about this, maybe a separate category is in order, but as far as I'm concerned, I want to make this game as fast and as cool as possible, I don't understand the arbitrary decision to ban something just because other games do, making this game slower and less interesting.
Also, let me ask you this, can you give me a reason that saving/loading should be banned, without mentioning that the other mods ban it? What was the reason for doing that in the first place? Especially when it enables new skips and faster runs.
FYI, as far as I know there's no ban on saving and loading in Aperture Tag, it's the activator for the cutscene skip in Escape.