Not really, since after Saferoom 5 it's infinite.
Now I can agree we should make probably Individal Levels for each Saferoom up to 5 with time starts depending on when you start the room, but that's for us mods to figure out.
Not sure if it will be ILs or not but that's also for mods to decide.
Community members should decide too, just say whatever you like under this. I'm curious.
Well since I'm a mod should I go based off the new timing method or no?
@SnortScout Because I don't know where to put that in the server and also that new run has the timer bug in it lol, I'd honestly just go based off my method.
With my retiming my run is 18 seconds flat if I'm correct and I honestly wouldn't mind helping out here since I bet your getting overwhelmed with runs.
What I was thinking for a new retime system for this was:
Time begins upon the red timer becoming white.
Time ends when the screen fades to white when your character dies.
This makes this really easy to verify, trust me I did this method on my PC with somewes and it was consistent. Although it'd alter the older runs, it works a lot better as a temporary way for someone to verify it until the timer is fixed.
I can agree with this, the only big benefit is more risky plays honestly. I wouldn't outright remove CO-OP though, of course.
It's the 1 in a million dialog chance that saves 100 milliseconds! Trust :3
@sakhayan741 bro is doing everything to make it so I purposely make your verification time right onto 21 days.
Duos don't count if that is what your implying
If they do, their in for a riot /j
@ef3es You have to start at the house for no checkpoints, you don't just start anywhere you like.