See video for demonstrations.
Level 5, combining double jump with flame jump is human viable and probably possible to add to runs. Copy of TAS strategy
Level 8, bonking your head on the ceiling after a double jump may (Or may not?) be faster than jumping to the left. Requires further testing.
Level 13: Faster than TAS strategy by approx 660 ms
Level 14: Human viable version of TAS strategy
Amazing! The level 14 jumps are an inspiration to see, and the rest of the levels' optimizations are nice to see put into practice!
Hello! We would need to resubmit runs in order for it to be changed to milliseconds (We'd just press edit button and wait for verification)
I would be willing to moderate if no one else is willing.
When you press jump within 100 milliseconds (approx) of leaving the ground, you can still jump. This can extend the jump, most notably allowing a skip in level 5.
There's a possibility of a small time save in level 4 (Probably not worth actually doing even if it is a time save though).I thought I'd throw this out here to see what people would come up with.