Utas
South Carolina, USANami2 years ago

Considering the main board has decided to allow the Master Hand glitch in the All Trophies category, I see no reason not to here as well. I’m not sure it could even save time, but it would help cut down on RNG deaths in a run that is very still heavy on RNG even with it allowed.

Similarly, I believe we should also split Console and emu runs for the category, as they have and as this board has already done for the other RTA-timed runs (All Characters, All Stages).

The Dolphin 5.0 emulator permitted on the main board already has faster loads hence their split and an argument for ours. I hope however that the CE board continues to allow the even faster loading Slippi one I’ve been using for the emu side, since it only cuts down non-gameplay elements and those who wish for a purer experience can look to the main board, or the Console section of that category if the split is made here.

Though Trophies is currently empty here, allowing Master Hand would encourage me to run it. And I’m grateful no one has challenged the Slippi emu for this board yet, but part of this post is to gauge more opinion on that before I commit to a ~15 hour run.

Sorry for wall of text, tl;dr pls allow Master Hand glitch in All Trophies and split it into Console/emu, + any new opinions on fast loading Slippi emu being allowed for RTA runs here?

SukeSJ menyukai ini
South Carolina, USANami2 years ago

The category rules for “Unlock All Characters” say to start on a file with no hidden characters unlocked.

While I believe my current run is evidence that I understand the intention behind it, I’m pedantic and wanted to bring up this exploit in the wording: You could simply start on a file that had 1000 matches played in Stamina, but no hidden character fights completed and still be legally within the rules as written.

I suggest changing it to something along the lines of “a fresh, empty save file.”

“Unlock All Characters/Stages” shares this flaw.

thetincan dan SukeSJ menyukai ini
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