Currently, I'm TASing this game and I need to check this wrong warp more as I don't understand exactly what happened.
A Cycle (speedrunning in general) is an action that repeats itself consistently. 3 day period is called cycle because once it passes, you go back again and start new 3 day period from Clock Town
If I will to run this game again, I will use what Mega Man RTA community uses to verify emulator run, meaning showing in the video that I'm not playing back a run by showing the frame counter that is not fractional or showing that I'm recording a movie. At this point, no one can claim any cheats on the run because it verifies itself by itself. I started doing this method for all my emulated runs. About spliced runs, yeah I made some of them in the past while I wasn't like serious about speedruning and just like to do them. Now there is now way I can repeat that and submit to an LB. If that still in the minds on the others it is not my problem to be honest as I explained many times that this was just for 2 months or so before I started running this game.
Now, I don't care anymore about the run being accepted or not. Just few things to say before leaving, the run is legit 100% but to make it a cheated run, some guys from this community started to say few "weird" things about it like "stopping for 1 frame" in Undersea Volcano is what gave me a great RNG against seahorse, though that stop is 2 rooms before the fight and the boss pattern in this stage changes inside the boss fight. As well as a non-existent stop before Ursula 1. They even said that it is impossible to change the palette in Nestopia while I proved it is possible. All of that to claim cheats (while the run is valid) and what is "very weird" is that they want me to disprove what they claimed. I don't know what is behind that but I don't care. Overall, the run is legit, if someone don't want to believe, is his problem not mine, accept or reject I don't care.
I'm wondeeing why emulator runs faster than 1:35:00 for Any% category will not be accepted? Idk what is the real reason, and many GC games leaderboards uses the same rule for rejecting faster emulator runs. Any clarification will be much appreciated. Thanks.
Just to add: Is using Dxtory to limit at 60 fps is allowed? VSync seems a bit unstable (for me) but the way of Dxtory seems perfect.
Since the discovery of the debug glitch, a new way to beat the game has been found, therefore, a new sub category has been created that considers this memory corruption glitch which is very different than 0HP or Normal playing that includes only wall zips. The current categories seems a bit unfiltered, to my mind, thanks to the debug glitch and so it needs a reorganisation that consists on reducing Soma's main categories and adding sub ones for each main one, this way a new runner can choose what he want to run with more detail, for instance, if he want to run Any% without 0HP glitch, his final run will be sorted as Soma Any% - Normal (or No 0HP glitch) in his profile, or All Bosses with debug, it will become as Soma All Bosses - Debug (or Memory Corruption). I actually suggest this spliting for organising the categories.
For Soma Any%, it will have as sub categories: -Normal -0HP -Memory Corruption
The above spliting goes also for Soma All Bosses, as the 0HP glitch saves about 3 minutes in an all bosses run, and debug saves more than 6 minutes (I guess?), so it will be more organised I guess and fair enough. I would like to know what will be your thoughts on these ideas and I hope you like it.
Even though they should be listed like some other N64 games such as Bomberman 64 for example.
Probably the game is much more popular in France than the rest of the world.
For some reason, Kryptoid's run for All Stages is duplicate, and makes ranking is a bit unfair for other runners. Not only in this board but on MMX6 board as well. So I just want to note about it so one of the mods removes the second one.
Right, since the existence of All Castles, No Starworld became somewhat obsolete against it, but since the cape, as you said, changes the game a lot to create a new category for it, NCNSW replaced NSW.
Well, thanks for explaining, now everything is clear to me, when trying to emulate a game, it should be comparable to the original hardware in order to qualify it for leaderboards.
If only there wasn't any cape in the game, lol. The cape is causing much trouble when it comes to speedruns and at the same time is a very important thing for speedruning SMW, though it still just an item like a mushroom or flower, even if it can help a lot. If the goal is just to make the run a bit hard, then banning it will create a sub category with the same goals as the main one but with the restriction of the cape, which what we have as misc in the board, that looks good to me, but the thing that I see not good is that the No Starworld is misc while NCNSW is main, why is that? Isn't the opposite that should be? Also, No Starworld is more popular than NCNSW? To my mind, probably to satisfy everyone, sub categories like No Starworld as main and Cape - No Cape as sub will be a better way to list the runs in LB.
Ok, what about making an agreement and choose one emulator only for speedruning, and making a sub category for emulator runs only, this way, more runners will try to speedrun the game and share there times. I think this is the same as SM64 and Mega Man X2.
Normally, in every game, there are only 3 (or more) main categories: Any%, 100%, Low% and Glitched (if exist), and Warpless (sometimes), applying this to SMW will give that: -Any% is 11-exit. -100% is 96-exit. -Low% is small only (I think). -Glitched is 0-exit. Warpless in this game has 2 possibilities: -If we comparing against the Any% because it uses Starworld as warp then a warpless run means that it avoids it which give that Warpless is No Starworld -If we comparing against Any% because it doesn't clear every castle then Warpless is All Castles. Other categories like NCNSW or 95-NC or so are misc as they just add some other unnecessary conditions to make the speedrun a bit hard, so if these are main for example, then a new runner will keep running only categories that will feel comfortable with and avoid others while there are more interesting categories but in misc and he won't take a look at them, and thus having less players. Currently, No Starworld has more than 120 players while NCNSW has only around 80 players. This is only my view point about categories in SMW.
Hi, I'm struggling with this RNG problem, especially with Kracko and DeDeDe (as you know), but I can't figure out a way to get at least a second best pattern. Does anyone know a way to get a good RNG in Kracko? I don't say perfect just good. Also I heard from crazeyawsome's PB that someone (or him) figured out a way to get best Kracko, he also gold-splitted both of Kracko fights, which confirms that it is possible to take control of RNG of bosses. I need help
This will be helpful. Thank you Spiriax for all the info. I'll practice and try to get a good run.
Yeah, that in most video games, but SM is a particular game where Samus move slower while jumping, and can cost a bunch of time while doing an actual run, so I need help on avoiding this lose of speed. Is there any techniques to optimize movement or practice makes perfect here?