Komentar
VietnamKrackerz5 days ago

It is insane but since it's still a TAS, it won't be accepted. A category for TASes would be interesting though!

Also, KlimbRio1 created a 12.6 L5 TAS in this project: https://scratch.mit.edu/projects/620172671

VietnamKrackerz8 days ago

You mean pausing or something else perhaps? Besides, I don't think pausing the game is forbidden as it's an in-game feature and people have used this (probably)

PolarYt323 menyukai ini
VietnamKrackerz9 days ago

@PolarYt323 actually WRs in Appel is people speedrunning without the help of tools so TASes aren't counted as WRs, rather they're (TASes) there to find out how fast a level can be beaten

VietnamKrackerz15 days ago

Ok then but I won't dare to try it now, I don't have the courage to

VietnamKrackerz16 days ago

Then can I use the L5 spikedge route thingy?

VietnamKrackerz19 days ago

@themadpunter but that just encourage cheaters to create even more advanced ways to cheat

themadpunter menyukai ini
VietnamKrackerz1 month ago

@BringUpYourPost I know, it even lags for me sometimes

VietnamKrackerz1 month ago

Well then I guess you need a video proof (but record it while you get the time instead of the replay)

coolkidcaleb menyukai ini
VietnamKrackerz1 month ago

Lol this suddenly reminds me of the first time I beat Collapsing (in which the time happens to be 22.2)

thatappelguy menyukai ini
VietnamKrackerz1 month ago

Well yes, but anyone beating a level like this earns my respect :))

thatappelguy menyukai ini
VietnamKrackerz1 month ago

Woah just 0.1 sec faster than me

thatappelguy menyukai ini
VietnamKrackerz2 months ago

@CAKEC0DER just change the "player5396LJLJ12" to "player5396LJLJ20"

VietnamKrackerz2 months ago

That corner clip is pretty tough...

jalankan: Appel (Scratch)
VietnamKrackerz3 months ago

@Swskrei the jump at the blue block is probably a frame-perfect. I actually pass it 3 times but was also stupid enough to fail the last jump twice XD

VietnamKrackerz3 months ago

@taliix I couldn't do the next walljump consistently if I kept moving forward and there's a chance of overshooting

Tidak diketahui
VietnamKrackerz3 months ago

That's strange

Tidak diketahui
VietnamKrackerz3 months ago

@YodaMan it does?

legosyaylegos menyukai ini
VietnamKrackerz3 months ago

For birds, I guess you can just activate them and then go out of the screen where the bird is

CAKEC0DER menyukai ini
VietnamKrackerz4 months ago

@Swskrei that's alright

VietnamKrackerz4 months ago

Here's my theory: For now I'll call the LJ and the number behind them 'LJx', x is a number.

The 4th LJx is the frame that the player clicks and the next LJx is how long the player holds the key (in frame). It could be the same for the 6th, 8th and so on.

Swskrei menyukai ini
Tentang Krackerz
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