I'd like to know this too!
Yo @RyuHousen , saw you posted a few already but for clarity sake, we also don't have a problem with combined character run VoDs even if the submission is for a single character; as NintenLew described as long as there is a timestamp for the intended verification points that's perfectly acceptable to us! We don't want to force people to go through making seperate videos for every single character on principal because that would just be a tedious task for everyone involved. Hope that helps!
Mm I agree and this has been on our minds but as far as specifics go there's alot more at play there to consider than it might seem as we'd want a solution that helps all game modes - for instance the degree of influence load times could affect World Tour.
For Arcade modes at least, it's not just the first initial loading after character select that is affected by this so we would need a more all-encompassing solution for that as well. With past leaderboards such as SFV we did this through the introduction of IGT into the verification process to deal with the load time discrepencies but since that process heavily increases the workload on our moderators, I'd like to have some more data and viewable runs from various consoles to draw conclusions from before we commit to a drastic implementation like that.
If it helps in regard to your last point though, milliseconds are already taken into consideration behind the scenes when verifying runs, we simply don't show them unless it's a tiebreaker so we can keep the board UI clean and easy to read.
The only other potential solution to wipe this out would ofc be a category split but that introduces it's own problems for overall joint competativeness by effectivly dividing the community and it's not the kind of solution I've heard support for from our runners or others on our mod team so far either. As things currently stand, it's not uncommon for alot of speedgames to have varying degrees of loadtimes depending on the operating system they're running on so unless we can also find a solution for these concerns in regards to World Tour as well, we'd like to continue monitoring the problem for the time being unless we find things gets too out of hand with too many glaring cases.
No prob! Even just showing them at the end of successful runs is okay too.
Thanks for letting us know, I've updated where the link redirects to into one that won't ever expire.
Are you sure you're not thinking of EX Plus Alpha? I was under the impression Akuma and Bison only became playable in that later release. This is the board for the standard EX Plus version which was an arcade-only release that never came to consoles. EX Plus Alpha can be found here: https://www.speedrun.com/sfexpa
No problem at all, that's what we're here for ^^b Thanks for asking and if anyone else has a a strong leaning one way or the other on the ruling feel free to voice them here, we'll keep the thread open incase such a desire from the community becomes apparrant in the future.
Is that really such a bad thing? To me that would just be an indication for the confirmation of the demand and I assume that's why the massive amount of 18 verifiers exist, no?
Was going through old threads trying to see if anything caught my eye and noticed this: https://www.speedrun.com/ffxiv/thread/9lkcs
Just wanted to express I'd also be interested to see some kind of Parkour category with various sub-tab challenges, It didn't seem like the idea was denied or anything back when it was first suggested. Could potenitally have rules something along the lines of "time starts from first frame of jump animation to the starting obstacle to the landing frame of the final obstacle"
Thankyou for your time and consideration
We had some feedback that some of our written rules had gotten a little out of control and after taking another look at them, I quite agree. I've revised everything we had so it's easier to digest, hope this helps you all!
If anyone has more suggestions for us please don't hesitate to leave us your thoughts either here or on our community discord. Happy running!
Wanted to highlight the game's known relavant codes here so you guys don't have to go searching around on random websites. Hope it helps!
Play as Arkane Highlight Blade and press the following in quick succession Down 20 times then press all 3 kicks
Play as Kyber Highlight E.Honda, Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda Then press all 3 punch buttons
Extended combo Mode Hold Right and press Start, then press Short
Team Select Mode Press Start, Roundhouse
Random Select Hold Up and press Start
Play as Akuma in Street or Trial Battle Highlight Guile and press the following in quick succession Up, R1, Down, L2, Right, L1, Left, R2
Play as Akuma in Street or Trial Battle Select Guile and press the following in quick succession Up, B, Down, Z, Right, X, Left, Y at the character select screen.
So an update! I've recently been given moderator for the game considering both the inactive absence of the previous mod and my own experience moderating for other Street Fighter leaderboards.
In response to the points I bought up about category rules a week ago, I decided to abolish the "default" naming scheme and go with a theme of Any / 4 Star / 8 Star - where the "Any" category allows any arrangement of option setting selections including Difficulty, Rounds and Damage.
This means that the run I mentioned where I chose the actual default settings now applies under the Any category. I felt like this was the most appropiate move given how long the board has considered difficulty 4 as their "main" category even if the rules were in conflict because that's what people were doing runs of and submitting as.
Heya, I recently completed and submitted a few runs of each currently available category and thought I might share my thoughts on what I've learnt from doing them as well as make some suggestions about how the leaderboard could possibly be improved going forward. This may be kinnda long as I'd like to address everything in the one post so bare with me.
The only option the game allows you to change is the difficulty, it goes from 1-8 stars and there are 12 matches total with only the last two being the same every time; Sagat and Dictator.
It's probably obvious but I really feel like this category could do with more difficulty sub-options than just allowing anything where everyone would ofc choose difficulty 1 - the opponents essentially just walk into your attacks and sometimes don't even try to fight back so it becomes RNG at a certain point where if they block once you lose time because it's just that easy - I feel like keeping this as the only option would do more harm than good because of all this. After trying a bunch of difficult difficulties, I feel like sub-categories for 1, 4 and 8 would be the best fit.
Akuma is selectable with a code on the character select screen but doesn't feel as powerful as you'd expect, he doesn't even have a raging demon as far as I could tell, just a super fireball and his combo'ing felt pretty limited because of how janky this game's hitboxes are so he doesn't seem to be able to abuse all his aggression options as you're normally able to expect him do in typical SF games. We probably wouldn't need to restrict him to his own category unless we find something crazy so I think it should be stated that using him is allowed.
Speaking of Akuma, you trigger him as a replacement final boss opponent instead of Dictator by doing a 1CC on 8 Star difficulty only, the fight trigger doesn't seem to activate at all on lower difficulties.
I think time should end on the last hit just like Street Battle does, being forced to wait for "THE END" to show up felt annoying since the only thing you do after the last fight is wait through an unskippable cutscene.
Difficulty also appears to be locked to some kind of preset value no matter what you try to select in options before a run; I'd estimate it somewhere around 5/6/7 whereas only the first fight feels definitely like an 8 as that appears to be an extra hard fight that you're not supposed to win (Dictator's AI felt noticeably different to me compared with the actual final battle with the same character at the end) - it actually IS possible to beat them but when I managed to do so it doesn't even change the flow of the story or gameplay so yeah.
I would like to request that MisTer be added as a selectable platform and edited into my recent submissions.
Saturn has a very obvious advantage from faster load times so at some point we should have a category split but it ofc doesn't really matter until we actually have Saturn runners.
An Arcade version of the game does exist and should be added but I haven’t tested the gameplay yet myself. It should definitely be it's own category though as that version seems to have alot about it that makes it unique including exclusive characters.
I've completed a 4 star difficulty run of Street Battle to try and help facilitate the potential extra changes I mentioned earlier so if it gets added it's not just a dead category on arrival and should the other runners/mods agree I'd be excited to do some Difficulty 8 attempts too if that category gets made as well.
I'd really enjoy seeng these proposed extra categories too. I've been trying to get my first a PB in Arcade for awhile now but since the run demands what's essentially a 1CC I havn't been able to manage it yet until my WPM gets better over time to facilitate it.
I think both stage ILs and Boss Rush would be a great way for someone like me to get their feet wet without the demanding requirements Arcade asks of new runners, I wouldn't be surprised if that's a big reason why we havn't seen more runners try this game out in some way actually as it's currently really difficult to take your first step, have it be recognised and get yourself to a point where you can see yourself improving over time.
So it seems like the listed rules have been conflicting with itself for a long time. It says default settings are required but then lists Difficulty 4 when default difficulty is actually 3 so I can only assume this is a simple oversight that was just never picked up on?
I noticed everyone else's submission actually uses diffculty 4 but when I recently completed my first 1CC I used difficulty 3 thinking I needed the actual default settings like the rules state in the beginning.
If "default" is going to continue to be required I'd like to suggest that any difficulty choice be allowed as long as it doesn't go lower than the true default of 3 - this way accidentally increasing the difficulty compared to what default actually is (like all the runs before now have done due to the conflicting rules) would not incur invalidation.
Here's my run as a reference incase it's useful for anyone.
Could the same principal be done within .bat script alterations to format the date and time then launch the game for those using real hardware or a MiSTer? Using runasdate seems like a comprehensive solution for modern Windows users but it looks like it only works for Windows 2000 and up.
No problem, thanks for clarifying! I'm not sure we actually need "DEFAULT" in any of these category names (IL or otherwise) tbh since it's already mentioned in the game rules and I did think it was confusing but I realise I'm nitpicking so whatever you're happy with I understand. Anyway, time to boot up and do some IL runs c:
Once you've got a feel for interest I expect Boss Rush Free Battle would be very simple to include if you wish it whereas adding more difficulties to the ILs of Story and TA would actually be tricky to do without becoming super bloated because of IL layout limitations - that's a conversation for another day though as I don't want to get ahead of myself and rock the boat. I look forward to seeing things progress!
I meant between Any/Easy/Normal/Hard selections of the Story and Time Attack. After all there is no "default setting" for game type, just the game and system settings.
Just noticed that Story and Time Attack have now also been added to ILs but that there isn't a base difficulty mentioned in the rules, only the general game setting things.
Is this an oversight? I'm not sure how to submit to it properly in it's current form.
I assume the Dragon holding the item allocates a specifc location in memory so maybe if we figured out which one that was we could check more start time references through an external hex viewer but failing that yeah It'd have to be brute forced otherwise.