^ Fast-forward 3 years and I'm regularly running this hypothetical category LOL
In theory, a "perfect" playthrough would include:
- All 110 Blueprints
- All 110 National Treasures
- All 21 Monuments
- All 56 Listening Posts
- All Faction Contracts
- All bonus objectives
- All secret objectives (e.g. not being detected by Chinese during "A Proper Function of Government")
- All Challenge Contracts (indicated by: $)
- Capture (not kill) all Deck members
- "Good" ending for Song contract
But who would ever run this? And, perhaps more importantly, who would ever watch this? I think the current 100% rules are much more accessible/logical.
I wouldn't be bothered by the addition of IL categories but I also don't personally see the appeal. The only true standalone levels in the game are the Ace contracts. Everything else is, in some aspect, tied to what you need to do before and after the contract for the sake of full-game runs. In that sense, I don't think doing ILs is necessarily great practice for new runners.
For example, the fastest way to complete the Mafia's "Foothold" contract would be to fly your parked helicopter over to pick up the NK truck, but then you wouldn't have a helicopter available near the HQ once the contract ends.
Combine that with the fact that cheats / NG+ would come into play for most contracts and that this game already has way too many categories as is, and I'd probably vote against this. Might be a nice addition if participation picks up in the future.
Also, if Any% runs are too lengthy for your tastes, I'd recommend trying the Any% NG+ category! WR is ≈50 minutes and it's a much easier playthrough, since you don't need to verify any of the tricky Number Cards along the way. Great practice for Any%.