BONK skip saves around 0.2 seconds on average. On frame 13-17 you have a window on the first jump assuming that you hit D or Right the FRAME you start the level, the second jump is much easier to hit with a very big buffer and makes it practically impossible to miss, if we hit the first jump on EXACTLY frame 13, we can make a third jump hitting our head on the top block and pushing the player model forward by like 4-5 pixels, which will overall save 0.060 seconds. This is practically impossible because we have an ASSUMED 1-2 frame window, I'm not sure why this works, but it does. We also have 2 MORE blocks that we can replicate this skip on, I'm not sure why these 2 blocks are unique, but i guess they are in some way making them able to do this "block push" i haven't even made this work with the TAS, as sometimes it works and sometimes it just doesn't. My guess is that there's something wrong with the texture? like i have no idea lol. I don't even think this is worth going into fully tbh because it only saves like 0.1 seconds if you hit both of them and is practically impossible to pull off for a human. That being said, with hitting both of these skips, we could easily hit a clear 21.8XX time, and with perfect movement, i think its possible to hit a 21.7XX time. But than again i cant even make it work consistently even for a TAS for some reason. I don't know, I don't change anything about the inputs and it just doesn't work sometimes. My best guess is that the textures don't load properly? Its just very weird and makes very little sense. Either way i cant get all three "block push's" in the same run, ill update the Google sheet with a better time if the bot manages to get it someday.