Hi and welcome to the community! All runs have to be completed during one session, meaning there can be no breaks in your broadcast/VOD between attempts. As this game is timed using in-game time, short breaks are allowed to be taken (in order to grab a drink, use the toilet, etc) as long as they're not excessive, and as long as this is shown in your submission video.
Best of luck!
Sorry for the late reply! We have Encounters Only for this game. We won't be adding ILs at this time.
- Play through an Ellie% run on Permadeath Whole Game setting (either Grounded or Very Light) until you reach the "Tracking Lesson" Chapter cutscene and Pause
- Save the autosave file to an external USB drive (must be formatted as FAT32)
- Load the autosave file to the system storage when you want to do an Abby% run only (pause as soon as the game loads)
- Show the Difficulty Setting screen
- Show the Load Game screen to note the existing IGT time (start time)
- END game at the start of "The Farm" chapter and show time again
- Show the rest of your settings either now or after the run is complete
Video links are available also: (PS4) (PS5)
We have now added two new categories for Permadeath. The boards will be completed shortly & we welcome new submissions immediately. Please make sure to read the rules before submissions.
Thanks! :)
All IL runs have now been retimed to reflect the new timings rules too.
For IL runs and Soccer%, timing starts and ends with cues that are very hard (or practically impossible) to determine with millisecond accuracy. The problem with finding the start time is that it's not really possible to tell exactly at what point the X button was hit, due to the lag and fading out of the skip movie text - even when there's an on-screen timer there can still be lag for that too. The same problem applies for the end point of ILs. Similarly with Soccer%, it's not always 100% clear what really constitutes getting to the door, and slowing runs down frame by frame shows it can be variable at what point the game takes over depending on positioning. These variances are negligible for full game runs, but when we're dealing with milliseconds, it should be as precise and unambiguous as possible.
For that reason, we are changing the way timing starts & ends for both mentioned categories. Timing for Soccer% will start the frame the game appears after skipping the first cutscene, and end the frame Sarah's dialogue appears after triggering the in-game cutscene (subtitles will need to be turned on for this run). IL runs will also start the same way Soccer% does, but will now end upon the frame the cutscene starts at the end of the IL.
Soccer% runs have now all been retimed, and the ILs will be retimed in the coming weeks.
Thanks!
Hi and welcome! You have to submit the entire attempt for it to be validated. This includes the menuing before starting a new game, showing that all bonuses and relevant accessibilities are turned off (if running restricted), and finally, showing the in-game time on your save file. If you're unsure of any rules, check the rules tab under the category you wish to run, where they are shown & explained in more detail. Best of luck!
It's best to join the Discord for answers to all your questions, not many people check these forums.
Sorry for the long wait on a reply!
Tournament rules have now been set :)
Hey Pdub! It's cool to see these categories finally got sorted! Congrats.
I have a question about the difference between the two categories mentioned in title.
Is the only difference between them both that you can only use a bow & no med kits in challenge mode? Can you make mollies, nail bombs, etc? From what I understand of low %, you can't pick up any of the items mentioned that are excluded in challenge mode (pills/parts etc) as they are not forcibly given, other than a med kit and a few throwable items.
Just want to get things clear before I tackle one of these challenges.
Thanks mate!
I managed to do that too once. Never been able to replicate it