I feel like we should start timing when you select level 1 as well. Like you said, this is just the demo and things will change on the full release, but i feel like its a good idea to get a solid rule set. For example: no run should start with a completed file because if you complete a level too slow you dont actually COMPLETE it, and you have to restart it. Setting the time to start when you select the first level also seems universally better to balance every level so you dont have extra time to aim your character before starting.
Either way, I will FOR SURE be running 100% and probably any% when the game comes out so I want to try and get a solid ruleset going before then so that we know what to expect runs to be like when the game does come out
Oh hi :D
Obviously 100% and Any% (level's 1-10) are things (or any% SHOULD be, that is). Other than that, All Beers is another thing (Collect all beers, no need to hit the first time stamp), and 1-11 really doesn't need to be a thing.
Another note: Before each run, you should have to delete your save, that way you're starting with a fresh save. Reasons being: respawn the beers, reset your level stats (only really applicable for all beers where you would need to still get the time stamp in order to advance levels) and because, let's be honest: What speed game starts anywhere but the beginning?