Solid 2s improvement!
It's just barely that the first Rising Sun grenade lasts into the area on the way to the Blue Key. Seeing as I can't get there without it running out, I am forced to use another one in the room.
The question is if whether perfect movement and using the Rising Sun grenade as late as possible, prior to entering the dungeon, can solve this issue? I doubt it, but worth looking at for future runs.
Other than that the movement was very solid, as well as the Trap Room fight.
Hello,
Lately we've noticed some issues related to built-in solar sensor features that some emulators have (for example mGBA).
*For those who don't know, these features allows you to bind keys to adjust the solar sensor values, this means that patching the games with the solar sensor patc