S&Q upward uses
2 years ago
St. Louis, MO, USA

So this glitch is used a lot in speedycube64’s Kaizo Caverns WR, with an explanation about the glitch in the description: https://m.youtube.com/watch?v=FbwUfZnP0cU&feature=emb_title

St. Louis, MO, USA

This could be usable to save time in other maps, and it’s already been done speedycube’s PB of Spellbound Caves. I mainly created this thread so more uses for this glitch can be found, and I already found some possible uses in Sea of Flame II, so I’ll list them here:

-getting to Killahyouah Prime from the Halls of Flame intersection without pillaring up -getting to the top of Rageshadow from the Pink Wool Fleecy Box (don’t know if this saves time or not) -escaping the Spire Caves from the White Wool Fleecy Box (saves an ender pearl, but I don’t know if this faster than just pearling to Don’t Blow It) -getting to the White Wool Fleecy Box without pillaring up

If anyone finds any more uses in any of SH maps, just post it here.

Los Angeles, CA, USA

Sorry, just now saw this. I'd recommend joining the CTM Speedrunning discord to continue the discussion.

Unfortunately there's 2 big limitations to this trick: 1) you have to play in 1.3.X or 1.4.X, and 2) you can only do it in spawn chunks or chunks extended from spawn.

I'm not sure if you were already aware of #2, but if the areas you mention aren't in spawn chunks then this would make it impossible to do it in the areas you say in Sea of Flame 2. I would have to look more into it myself, I'm not super familiar with the map.

If they are indeed in spawn chunks, then that definitely could be a timesave, although there are other timelosses associated with having to play in 1.3/1.4 instead of a version like 1.7 or 1.8 (mainly enderpearl deloads) so it's not so straightforward.

Again, please join the discord if you want to talk about it more, definitely interesting.

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