Standard SOTN speedrun timing
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Time starts when you gain control of your character. For PS versions Alucard delay would vary between 8 and 11 seconds, XBLA 3-4 seconds. Lower for Richter.
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In-game time starts slightly earlier than that, so keep in mind that if you don't do any actions that pause the IGT the clock will start opening at around 7 minutes and 58.3 seconds.
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Time does not start at first input, so you can not wait in the prologue to assure clock room is open.
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Time ends at the killing blow for the last boss (Dracula or Shaft) with the exception of the ACE/Save Corruption run, which ends at triggering the final cutscene.
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This differs from TAS timing, which begins at system power on.
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