Do i really need to start my LiveSplit timer at 1,36s for SM64 EMU speedruns ?
3 years ago
Picardie, France

Hey guys, (i'm french sorry for my english ^^)

I'm speedrunning Super Mario 64 on EMU (16 stars), and i saw all the streamers and speedrunners starting their timers at 1.36, and all those speedrunners are on N64 so, do i really need to start the timer at 1.36 on my LiveSplit timer ?

Canada

If you're using AutoSplit64 to have your splits done automatically, starting timer is at 1.36.

Picardie, France

I'm using the autosplits in the "Edit Splits" > and "Settings" besides of "Auto-Splitter with Auto-Start and Auto-Reset functions. Different settings custom splits available. Only for Project 64 v 1.6 (By Spory Tike)" and i'm using the japanse rom of the game, so when i press F1 to reset the rom on Project64, re-starting the game automatically activate the timer, so what i wanna know is if i need to start the timer at 1.36s even if the game start automatically with LiveSplit ?

Thx for the replies :)

Canada

I'll admit I'm not too familiar with the built-in Auto-Splitter in LiveSplit since it wasn't working well for me. Either way, the reason why there's a 1.36 delay is that AutoSplit64 detects when the logo pops up, but the game actually restarted 1.36 seconds before that first recognizable frame.

Shropshire, England

The rules in speedrunning are always to start on the first frame

New Hampshire, USA

1.36 is used with autosplit64. A consistent way to start the timer is to use a +3 offset and start timer when “Mario” is said on the logo screen.

Kentucky, USA

you don't HAVE to start your timer at 1.36 but at least a second will be deducted from your time VIA mods you don't technically have to have a timer in your video at all though as the moderators will be retiming your runs anyway :)

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