There's quite a lot of room for improvement I've noticed on our leaderboards. I've talked with some others, got help from others, and applied a lot of changes I think everybody should overall appreciate. If you have any questions, let me know in the Shrekciety Discord. Cheers!
Changes:
- Added unique themes to main and category extension leaderboards.
- Added top 3 medal icons.
- Renamed Any% Glitchless to Glitchless.
- All runs are now rounded to the nearest second, if the run is 10 minutes or longer.
- All runs now strictly show the LRT time (no more dual timers).
- Highscore is now a miscellaneous category, since it's not a speedrun.
- Any% Glitchless (Legacy), All Main Categories, 100% Glitchless, Top%, Max%, Cutscene%, 60 FPS Swamp Clip and Any% Lag Switch are now officially archived categories that are no longer official until further notice.
- Moved all Shrek's Swamp Death% runs to the IL leaderboards (time compensated by 0.1), then archived Death% leaderboard.
- Fixed runs splitting up on profiles (for the most part).
- Removed all variables for all runs, since they aren't really necessary, and clutter the leaderboard.
For various reasons, a new set of changes have been pushed out for the leaderboards (yes, including the Category Extension leaderboards), for many different reasons I don't want to bore you with (although feel free to ask about it in the Shrekciety Discord). In short, the leaderboard rule-set is now much more unified across the entire community. Here's the list of changes, effective starting now:
- 60 FPS and Uncapped subcategories have now been merged, meaning you now get to choose what FPS you want to play on (effectively)
- Cleaned up all existing lagswitch runs off the level leaderboards, since they weren't supposed to be there
- Explicitly specified that the FPS cap for the entire run must remain at the same value
- MasterToolz v4 is now allowed for official leaderboard submissions. This mod is current considered private, but you can reach out to Master_64, should you really want to give it a try (seriously, it's not polished in the slightest yet). The mod will eventually be made public once it's polished. It provides zero gameplay differences across the original run, so there's no competitive advantage to using it, plus the entire mod is optional. This mod will eventually provide a ton of QOL features for every type of runner, including category rule enforcement, a feature menu (instead of a ton of keybinds), in-game speedrun tutorials, and more
If you have any questions about the changes, feel free to ask Master_64 directly in the Shrekciety Discord.
As said in the title, lag switching is no longer an official subcategory. This was mainly due to zero activity in this subcategory for over a year, which caused it to bloat the leaderboards in an unintentional way. A new category has been made on the Category Extensions page, called "Any% Lag Switch," which contains all of the original Any% Lag Switch runs, as well as its history. If you ever used a lag switch in Any% and got your run verified, it's now on that leaderboard. All other lag switch runs have been officially removed, with the main focus being targeted toward Any%.
All of this, to basically say that the leaderboards have been majorly simplified. This should be an overall good change, but only time will tell.
If you have any questions about this change, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
60 FPS is now the new expected frame rate for all future runs to be capped at, provided you run in the new main 60 FPS subcategory. This is due to a 10-day-long poll and discussion related to this, which resulted in 83% agreement that this would be a good choice. If you plan on doing future runs, you must download and install a patch from the resources tab on speedrun.com. This patch caps the game's FPS to 60, and shows it as well. Even if you're doing uncapped runs, you will still be required to show the game's FPS; a patch was made specifically for uncapped runs, which simply shows the FPS and nothing else.
If you have any questions about this change, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
MasterToolz is now officially banned as of writing this. Due to this, the LiveSplit auto-splitter has now been updated to properly remove load times (as well as making it more consistent and making it split on every level). Also due to this, all MasterToolz submissions have had their in-game times replaced with their real-time times as the in-game times were too in-accurate (on both Shrek 2 leaderboards).
If you have any questions about this change, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
Just like it says in the title, lagless is now the new main subcategory for all categories. As well as this, a rule addition and adjustment has been made, which go as followed: For lagless runs: if your run is suspected of using a lag switch (suspected of intentional FPS drops), your run will be deemed a lag switch run. For lag switch runs (rule is likely to be changed yet again in the future): the definition for a lag switch run is now considered to be when the player changes the FPS cap to be below 60 FPS in the middle of a run to change how the game behaves, rather than simply capping the FPS to any value in the middle of a run.
If you have any questions about this change, feel free to ask a staff member in the Shrekciety Discord: https://discord.com/invite/0VEIly8qa8WUZAzV
There's quite a lot of room for improvement I've noticed on our leaderboards. I've talked with some others, got help from others, and applied a lot of changes I think everybody should overall appreciate. If you have any questions, let me know in the Shrekciety Discord. Cheers!
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