Having multiple GRAB buttons allows you to shoot the revolver while simultaneously charging up a shot, allowing you to basically double your DPS. It is also possible to charge up to big bullets at the same time, allowing for an overwhelming burst of damage. While this only affects two boss fights, we estimate that might save as much as 15 seconds by doing this, simply for being able to bind multiple buttons to fire the revolver.
After some discussion, Double Revolver was deemed better left behind: Those in favor didn't mind much missing out on the glitch, while the people who were against were very strongly against it.
It was for the most part strictly a binds check that didn't add anything terribly interesting to the run, and it put controller players at a distinct and rather arbitrary disadvantage. We understand that traditionally this is something that sometimes happens in speedrunning, but having the unique opportunity to catch and correct this issue early, we took the approach that seemed most satisfactory overall for the runners.
The bug has been patched out (mostly), and it shall be illegal to use in runs effective immediately. Runs using the glitch will be denied, perhaps retroactively. Discussion on multi-binds at large will continue on the Discord server
Thanks for bearing with us!
Moin,
after the shocker that was today, we'd oughta bring you up to speed (lol pun) what's been happening the past day for Swap Mode.
A major trick was discovered for Swap Mode (1P and 2P) titled
In short on how it works: In Swap Mode,