Post any ideas for speedrun-related features that you would like to see in an update to Not the Robots.
Currently planned features:
¤ In-game timer for Campaign and Operations mode, showing your final time in the Results screen
¤ Special global "speedrun" overlay with a multi-round timer and some other special features
¤ All in-game timers will ignore loading screens
¤ Multi-round timer will optionally ignore time spent in menus
¤ Players will not be allowed to spawn when a level loads until the loading screen is finished fading out
¤ Option to force the game to spawn a Sprint or a Sprint+ (if unlocked) in the first level of a Campaign or Operation (unless getting one would not normally be possible)
The overlay is for any "special" runner features that can't be trivially incorporated into the rest of the game, like the multiround timer (and its settings), and a few other doodads, like the sprint-force option. The contents of the overlay are what I'm mostly asking about here - if anybody can think of any ass-pains they've encountered while trying to speedrun the game, I can try to figure out ways to bandage them effectively.
My main priority here is the overall competitive fairness of the game, so if anybody notices something that's exploitable in a way that's not "kosher" for speedrunning, that would be extraordinarily helpful, too (ie, an advantage that's dependent on something specific about your computer, instead of your skill in the game - stuff that certain people wouldn't have access to, even if they were skilled enough to perform it).