Pretty good overall with most of the time loss on levels 2 and 3, and most of level 3 was from lack of an adrenaline spawn. An incredible run can go 10 seconds or so faster, but you'll probably want to quit the game after because that's adrenaline RNG city.
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Level 1 went very well, bot downs went as expected with some great hops through the ambulance area. Hops were lacking after that, but I already saved a lot of time. Luckily I managed to get a decent boost past the Tank or it would have been over!
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Level 2 was a mess! Lots of little mistakes and a bad Tank spawn that forced me to do backup pathing. Propane tank was also a bit out of the way. A good ending with some hops recovered time.
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Level 3 getting smacked at the beginning was not very good, and lack of an adrenaline spawn in the middle meant that I couldn't take one earlier to save ~3 seconds. Very bad Witch spawn that was in the way as well.
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Level 4 had very good bot spawns with a VERY scary Tank that apparently waited there for hours from level 1 for my return, but the joke was on him because I got another good boost on the way back too! Not sure it was worth waiting to grab the extra ambulance adrenaline, but at least it carried me into the saferoom.
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Level 5 I was freaking out, I didn't see the adrenaline on the right while transitioning! Very lucky there. Bot spawns were awful, forcing me to wait for them to move into better positions to be sure that they would burn. Everything else went well.
Twitch version with running splits:
Precise time: 9:38.699
# | Nama | Bagian | Selesai pada |
---|---|---|---|
1 | Milltown | 1m 18s 200ms | 1m 18s 200ms |
2 | Sugar Mill | 1m 58s 942ms | 3m 17s 142ms |
3 | Mill Escape | 2m 07s 183ms | 5m 24s 325ms |
4 | Return to Town | 1m 18s 295ms | 6m 42s 621ms |
5 | Town Escape Emas | 3m 14s 098ms | 9m 56s 719ms |
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2