So, I "completed" a run of low% JP. There is a major snag in the theory in stage 5, the copper ammo between floors on the left side to the egg on the ship (timestamp 19:35) and the ammo at the beginning of electric room 1(timestamp 21:05). I unloaded all the shots into the wall so I had none of it (kind of like how Ninja Gaiden low% runs deal with oops candles). I only avoided the yellow ammo in the lower right corner of stage 4 where there's the huge walk around (timestamp 13:15 range), but I ended up having to pretty much pacifist% stage 6. I think it would be better to actually grab that ammo and take extra pot shots at eggs later than to skip any ammo drops. There is a 40 pack of yellow in stage 6, but it's inside the last building. I have it highlighted on my channel for now, but I kinda want to give that ammo a shot, and to see how possible it is to skip the ammo in electric room 1. I think that we should allow green ammo on compy's ONLY on stage 5 ship and 6 in the case of a continue, if only for the sake of not having a RIP run or having to pacifist% 95% of stage 6. It is incredibly difficult to make it through the ship in pacifist mode without 3 lives.