Hi there! I just read the TVTropes article on Rubberband AI, and in the examples, it mentioned this game:
"Prevalent on GameTek versions of Jeopardy! where if you go too far ahead of your AI opponent(s), they will suddenly start buzzing in faster than you and providing all the correct responses. Earlier versions allow you to ring in as soon as the clue is exposed, meaning the computer will buzz in before you have the chance to read the clue. The SNES version deserves a special mention. The AI opponents in this version buzz in on the first possible frame, meaning even if you play it frame-perfect on a tool-assisted emulator, the computer will still ring in before you. In a sense, the game cheats so hard that out-cheating it is impossible."
Can anyone here confirm this is a thing? I don't understand where this is coming from, considering inputs are ignored for a few seconds when the clues come up, with the little "stop" sign clearly indicating that the game is designed to let you read the clue. Is there really an "earlier version" of the same game by Gametek on the same platform they could be referring to? Or is this all just horse ass?
I believe SNES Jeopardy is from 1992, while Game Boy Jeopardy is from 1991 and NES Jeopardy is from 1988, all by GameTek. So the "earlier versions" they mention could be the Game Boy or NES versions?