Here's a form for requesting a new category (map/level). Items with an arrow (>) next to them are mandatory.
Map name: Workshop link: Sample Any% run: -Can be finished without collecting all checkpoints: [Yes/No] -Number of checkpoints: (spawn excluded) -Sample All Checkpoints run:
You can post your requests in the comments.
Notes: The map should be finished. Popular maps are more likely to be accepted. However, not all popular maps are fit for speedrunning.
Human 3d world https://steamcommunity.com/sharedfiles/filedetails/?id=2790952301&searchtext=Human+3d+world
Yes 14 https://drive.google.com/drive/folders/1qJ3BrUMC_sv00gGTw27jI3hcEZE2oT63?usp=sharing
Note: you can finish the map in really glitchey way but it is possible! Also sample a coop run so yea!
Edit: After some time i understood that the trigger is inside here[Image], so you get the trigger and die
[Image]: Same link as the video its there
hey firstly, sorry for late response but i understood the trigger is not glitchy, but there are two requirements too beat a level firstly get the end trigger, and dying. And the trigger is in the tube, so then you get the trigger and die and you finish the level.
@1234 im sorry for late response here in my country its holiday for some days, and i was at the beach
image for reference(green is the trigger): https://drive.google.com/file/d/1vehYUSwW6BJk0skttbs8LzuvHeX633t7/view?usp=sharing
@Badisnotfunny, the map was added. Edit: I counted 18 checkpoints on the map, not 14.
Here's a form for requesting a new category (map/level). Items with an arrow (>) next to them are mandatory.
Map name: Modding Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2819339965 Sample Any% run: -Can be finished without collecting all checkpoints: No -Number of checkpoints: 1 -Sample All Checkpoints run: Its the same thing
I'm busy atm, but I should be able to check the map within the next 2 days.
The map is nice, but I'm not sure if it's a good fit for speedrunning.
There doesn't seem to be much room for route optimization, so the runs would probably be very close. This could be an issue, because some runners don't use plcc's timer, which makes it harder to compare their times to those who do, especially when the run isn't uploaded to youtube, but sites like bilibili.
It would also be nice if new maps had some coop potential, but that's just a detail.
Add glitchless category to all the maps, like in the base game speedrun.com
There have been a couple of changes to Coop% and Coop All Checkpoints%
If a secondary player plays a role in a speedrun, he must have a screen recording (Speedruns Coop All Checkpoints% will be checked more carefully). Also, now the secondary player may play a not role in the speedrun, as long as t