So this is basically end game. Do you have to do the Muspelheim trials as well in this run or can you beat all the trails before entering the Valkyrie first before starting your run?
You can have Muspelheim completed up to the Valkyrie, and you can have any needed equipment to face the Valkyrie in Nifleheim. You should only be warping/killing Valkyries in the run, not much else.
Need too play again the game to can do this, but sounds good and not need much time with the save file. Only need to get the 8 warps to the valkyries and the queen, and start in the one of the rule run. The rng of this category gonna be the attacks of the valkyries in the fights, and... the time to warp between them (i hate the door of warping hahahah) but sounds cool :O
we can open doors and kill all mobs which stand in the way?, and after this start run? or need just start from Nifleheim with nothing clearing?
@-Cloudy- Timer begins at Sindri inside of Nifleheim. You must open his shop interface, and time begins when you leave it. The start point is here to persuade runners to kill the Nifleheim Valkyrie first, since she cannot be Fast Warped to.
Sounds like an interesting category and one that could be quicker than most GOW PS4 runs. I like it.
Umm can someone explain some battle exploits or glitches that are banned? is dying on Niflheim allowed for example? what about cutscene skip with restart checkpoint, is that allowed?
Hey the current world record has the heavy attacks unlocked from beating the trials.... anyone know how he got it and the valkyries alive? Dont u have to kill the valkyrie in order to unlock those moves?
Why not just start timer when the HP bar of Hildr shows? That's more reasonable and fairer since the path to Hildr and time it takes is different every time. Also why the current standard WR has those heavy attacks unlocked before Valkyries?
Recently with the arrival of PC, we have managed to have an AutoSplitter and LoadRemover made by the community, but console runners would still have problems. So it is mandatory from now on to always have a timer present on the screen since any run that does not have a timer will be rejected withou