The handbook manual thing says that there are invisible pathways and warps. Do yall think there are more to be found?
We believe we have found all possible warps through looking at the code for the game, there are 5 warps of which 3 are useful in any% speedruns. First warp is Venus 2 to Mars 1 then Mars 1 to Jupiter 1 and finally Uranus 4 to Pluto 1. These warps saves roughly 25-30 minutes. As for invisible pathways we have found them on all Saturn maps and no other planet so far, 7th believes there could be more but I have yet to find any after lots of searching. But the invisible pathways on Saturn are useless for the speedrun as they separate from the track and doesn't reconnect so all there is are powerups, even if you were able to go across the pathway and somehow reconnect to the other side there are hidden checkpoints on maps that might prevent that lap from counting.
what kind of secret path does not connect with the rest of the map. that game design is not tasty.
You can enter the secret path from the track but the other end doesn't connect and just ends. It was designed to have hidden powerups and it also contains one of the five warps in the game, Saturn 3 to Neptune 1 but since Neptune is by far the longest race it isn't useful for the run.. If you were going for highscores as a lot of games from that time period were intended for it makes sense but from the standpoint of speedruns it doesn't work well.