I'm going to be working on a route for this game after I finish my casual play-through but I wanted to make sure I either get mod or someone puts the rules in place that runs, to save the most time from what I've seen so far should be done on Easy difficulty but no with no aim or melee assist.
In addition, I would suggest separating PC/Console as I'm sure there are many differences like with other games (ROTTR). Same goes for Any% Glitched/Glitchless if major glitches are found for this game.
Wanted to throw this out early since no one has submitted a run yet so that confusion is prevented.
I will make another post for the start and end times later on but if someone has finished the game already feel free to pitch a suggestion.
I think Far Cry Primal has potential to be a great speed game and i'm glad to see others interested in running it.
About the rules, I think difficulty and aim assist should be the runners choice. I agree keeping PC and console separate since loading times can be pretty long on PS4. I think the timer should start after the loading screen on save creation and it should end when the final cut scene starts.
Also I've finished the game and routed up to Attack of the Udam so far.
Difficulty should not be the runner's choice because there is significant difference between the time and strategies that would be implemented, for run and gun tactics versus taking it slow and steady, therefore easy is what I suggested.
Aim Assist I could understand as long as it is not broken. Start time I usually like starting on gaining control of the character, have to decide soon before submitting runs, end time I definitely agree on.
The happy medium would be to separate difficulty categories as far as that goes but since no one else has responded yet we might just have like maybe 2-5 runners for this game so far which means we have to decide haha.
add BnH247 on steam if anyone wants to discuss these details further so we can come to an agreement.
After discussing on steam with Samichpower upon completing our initial playthrough's, the following conclusion is what we came to in addition to looking at sources such as http://www.ign.com/wikis/far-cry-primal/Campaign_Missions.
Aim/Melee assist: runners choice, not really significant enough to hinder or break the game.
Difficulty Easy: I would /wrist trying to kill anything on a difficulty any higher let alone take more ridiculous damage haha.
Start Timer: On gaining control of Takkar.
End Time: As soon as the cutscene pulls up for killing Batari/on credits trigger for credits%.
Categories are as follows -------
Any%: This is from the start of the game to progressing the main campaign by any means until killing Ull and then the end of the run for killing Batari as this would essentially be the end of the story by traditional lore standards.
Credits%: This means starting the game and completing all campaign missions and specialist missions to unlock the credits as this category can easily add a few more hours to the run which is why it is a separate category.
100%: No one is going to do 100% because it would easily take a day or longer than a person would be able to sit down for in one sitting.
Sorry, I just read this cause I don't have some games on follow but we would have to see how long it would take to determine if it would be segmented.