I feel that the platforms should be in separate categories:
- Arcade
- Sega Saturn / Xbox
- PlayStation
Each of the three differ between their movesets, character selection, and game modes, with the Sega Saturn and PlayStation versions being the most different. Additionally, the PlayStation version with the added characters requires more matches to complete than the original Sega Saturn version, especially if Ayane has been unlocked. I'd even go as far as to split the PlayStation runs up further to Ayane being unlocked or not, but could just be categorical variants. The Xbox version could remain as a Saturn Emu version, but it's obviously the better option of the two due to the load time differences.
I sent a private dm about this a few days ago, but would be happy to add someone in as a mod to make these changes.
I've added a "Game Mode" option for the PlayStation version. This is because a player running Tournament mode and they are under 4 minutes after beating Kasumi, will run into Ayane as the 10th match of 11 instead of Raidou as the 10th match of 10. In Time Attack, Ayane will not appear making every run the default 10 matches.
Also of note, I at the moment can't figure out if it's possible, but any Time Attack submissions for the PlayStation will be put in Normal difficulty. This is because the mode has all its settings but Safety Zone Size None/Normal set to Default settings. So no matter what your difficulty setting, Time Attack is always Normal difficulty. Safety Zone Size changes are allowed by the game (not the runs) in case you want to run the Time Attack in BURST setting. However, at this time we are not going to have a separate BURST category for each game mode unless enough runners demand it.