I just had one question i am pretty new to speedrunning, is the autospitter for Cold war by Kuno getting updated or is someone working on a NEW autospitter for cold war atm?? Would be great if someone could get back to me about this with any info or point me in the right spot Thanks in advance kind regards Mendez
I would say good luck with the autosplitter. Cold War's anticheat, while not great, has changed a lot since launch and just directly reading/writing memory seems like it would raise some red flags. I looked at the autosplitter and it's just for campaign so I'm not sure if there used to be an offline version of the campaign or how exactly that worked at launch, but zombies requires a constant internet connection for the anticheat. Having anything simply running in the background causes BOCW to close immediately. On top of that, the game is constantly being updated and pointers are likely to change with each new build so you'd need to do AoB scans, code injection, memory allocation, etc. to dynamically get the values you want. I'd be willing to bet any one of those things are going to be noticed by the anticheat.
So, you could make an autosplitter for it. Anything is possible with enough time and effort. But, I don't think you're going to be able to keep it working as it would just be temporarily using vulnerabilities to get around the anticheat. I don't think Activision/Blizzard cares to differentiate someone who speedruns vs someone who's cheating in multiplayer or whatever.