There's a lot of good info on this that I'd wish I'd come across earlier, but not much that we don't already know at this point.
Figured I'd link it and the Translations here, and highlight some important stuff. Note the automated translation is a bit rough in places.
#Link to main Wiki
Original Wiki: http://gamesp.net/berserk-musou/
#Slow Burn and Resurgence Info
Slow Burn and Resurgence Tests on the Japanese version: https://translate.googleusercontent.com/translate_c?depth=2&hl=en&prev=search&pto=aue&rurl=translate.google.com&sl=ja&sp=nmt4&u=http://gamesp.net/berserk-musou/etc/kyouran-kaifuku.html&usg=ALkJrhg8ZiblqPk9qw1PAcLx2maIBYmbyg
This confirms some testing I did here on Slow Burn and Resurgence:
Slow Burn 0x: 24s Drain Time
Slow Burn 1x: 27s Drain Time Resurgence 1x: 1:09m Charge Time
Slow Burn 2x: 30s Drain Time Resurgence 2x: 34s Charge Time
Slow Burn 3x: 34s Drain Time Resurgence 3x: 23s Charge Time
Slow Burn is a strictly linear 3.5s, but Resurgence dramatically decreases after the second stack. Still kinda worth it, at least for Resurgence, and probably worth it to have 2 stacks of Slow Burn.
#Tips, Tricks, and Bugs Here's the section with tips and bugs: https://translate.googleusercontent.com/translate_c?depth=2&hl=en&prev=search&pto=aue&rurl=translate.google.com&sl=ja&sp=nmt4&u=http://gamesp.net/berserk-musou/etc/koneta-to-urawaza.html&usg=ALkJrhiYq7bH9zl5BzHsnZMtrm_ljmY9bg#kiba
Mostly attack cancel strats, Schierke Horse Girl strats, and some minor hidden things.
Small stories, tricks, bugs attack cancel You can cancel the attack by inserting an X step at the moment you perform an action such as a charge attack with the △ button. By canceling, you can reduce the gap that can be created during the stiffening time after the action. In addition, there is a feature that the combo continues during this time. Difficulty "HELL" Is it unlocked by clearing all story modes? ? Expected to be a "super difficult" mode in the Musou series. In that case, clearing story mode is often set as a release condition in many past Musou series. Postscript: A pattern that can be selected when entering from the story mode selection screen from the beginning Check the following 4 levels of difficulty
EASY NORMAL HARD: Mission content becomes more difficult and changes (missions increase or change) HELL: Mission content becomes more difficult and changes (〃) "Kuri pack" of loading time Kuri packs displayed during load times. At this time, individual actions are assigned to each of the △□× characters, such as poking the characters "Now loading" with a cane, hitting them, and shrinking the pack. △・・・Punch with a swing (Charge) □・・・Poking (Attack) ×・・・The pack shrinks (step) hidden element
Keep attacking and press the ○ button to use a special move! By attacking 7 times, the special kill will accumulate. At this time, even if you enter a step with x, the combo will continue lol
betty catch By collecting 36 Behelits of each color, you will be able to view one famous scene. Appreciate the famous scenes that can be viewed from "Title Screen" → "Gallery" → "Completion". If you select a completed name scene, you can play a mini game called "Betchy Catch". By moving the puck left and right and catching the Behelit falling from above, you can get 1 point. When the head of the pack comes into contact with the burr chestnut, it ends once. It seems that you can do it endlessly unless you select ○ to move to the next screen. If you select the next circle and move to the next screen, you can appreciate the "famous scene" reproduced in 3D. Also, getting one Behelit (1 point) in Betchi catch is a condition for acquiring the trophy "Elf Dimensional Disciple". charge with horse When operating a horse, press and hold △ Charge while running to charge . Increased speed and attack power Earn Money + Earn EXP + Earn Accessories The black swordsman in the middle of the story mode " Sacrifice " Keep hunting mobs and mid-bosses on a map with no bosses. It can be cleared in less than 4 minutes , so it may be good for earning experience points and money . Difficulty Normal Money: about 26600 EXP: about 21600 Drop; Accessory x7, Stone x3
Drop example: Band of the Hawk Banner, Master's Bracelet, Shield Ring, Red Bracelet, Silver Bracelet, Red Stone, White Stone, Blue Stone x2 ■Efficient money making (Information provided by Shin-san)
In the druid capture battle, if you set the difficulty to easy, bring 2 dice and an attack-up item, ignore the recommendation to withdraw, and just deal with small fish, you can earn close to 500,000 in about 20 minutes. You can also replenish items with names , so you can hunt until you get tired of it. ■ Additional verification
Holds 2 dice on Hell difficulty Stage: Story Mode " Self-Discipline " 160,000 in 4 minutes and 18 seconds Experience value is 96,000 7 items drop 3 materials ■ Postscript
I tried to practice the above method in the "Money Earning Practical Video ". ■ Raise the level of automatic neglect? (Information provided by Mr. Ishidoro)
In front of the spawn point (room) of the appropriate stage of infinite eclipse, face the outside and fix it by pressing the □ button repeatedly (use HORI pad etc.). I have to check it out from time to time, but it's okay. Combining and enhancing recommended accessories Equipped with strong man's bracelet (ALL25UP) x3 acquire the necessary skills For the time being, the skill is a combination of attack range, skill, attack, etc. ( It seems that there is no limit to the number of synthesis times that can be confirmed at present . Even if it exceeds +9, it can be synthesized many times.) Skill enhancements are color-coded, so green skills and attack range enhancements can be upgraded with "green stones". Therefore, by placing skills of the same color system on the same accessory as much as possible, you can reduce the cost of "stones" required for enhancement. Also, as a bit of knowledge, it evolves into higher accesses with Shiroishi and Kuroishi. Example: A strong man's bracelet can be upgraded to an old strong man's bracelet These will be verified later and posted on the access page of this site. [Trick] You can easily clear the 100th floor with chicken tactics Please refer to "Infinite Eclipse Guide" (published at the bottom of the page) Always Berserker (Apostle) You can get the costume "Beast of Darkness" by breaking through 100F of infinite eclipse with Guts. Equipping this allows you to start playing in the state after transformation . Griffith can transform after reaching 100F. Perhaps it will be possible to start playing in the state after transformation with a 100% craving achievement rate reward . For Wyald and Zod, the apostle costume will be released by breaking through 100F, and it will be possible to play in the state of the apostle. Strongest Skill Frenzy Natural Recovery Description and collection of the strongest skill frenzy natural recovery Explain why it's the best [Trick/Bug Technique] Recover the number of uses of mobile items Mobile item use count recovery bug The portable items that should have been used in Infinite Eclipse are restored! Efficient way to collect "frenzy time extension" and "frenzy natural recovery" Verification of infinite eclipse layer 101 and beyond Especially recommended for those who aim to break through infinite eclipse 100F with all characters equestrian tribe Schierke Information provided by Mr. Yanyan. Thank you very much for the long post and useful information m(_ _)m
Schierke can attack in all directions while on horseback, and can produce firepower that is as good as Guts, the beast of darkness. ■ Preparation Desired skill (all Lv.99 recommended) Frenzy natural recovery (2 or more if possible) frenzy increase rise , frenzy attack , attack range expansion , war horse strengthening Attack power and skill can be increased to 999 with accessories and skills. ■ Warhorse (those with Jinba Ittai) Purple Rhinoceros Warhorse (Lv.50), Blue Whale Warhorse (Lv.50), Light Hawk Warhorse (Lv.99) ■ How to fight Basically attacking repeatedly while riding When the gauge is full, activate frenzy (when frenzy is activated, you will get off, but you will immediately get back on ). When dealing with a strong enemy, don't lock the opponent, but circle around the enemy and hit the normal attack continuously (beware of screen sickness) Slan, Apostle Grunbert, etc. (position-fixed/slow-footed enemies) rush forward with a △ charge attack from an accelerated state, and the efficiency increases with regular attacks. Among the above skills, I was able to defeat the Femto on the 100th floor in 3 minutes with Blue Whale Warhorse without Warhorse Enhancement. 90 seconds expires with the light hawk warhorse (attack power up item is not used). ■ Small story Spatial distortion that activates each time Femto's health gauge is reduced can be nullified while riding. Skull Knight's warhorse is not suitable because it doesn't produce firepower and stops even if it hits a small fish enemy. ■ Verification with Casca Validate the above skills with Casca, from the 81st floor with Blue Whale Warhorse It's easy to beat Ganishka, but Guts, Adon, and Wyald from the 96th floor fight in three consecutive battles (Apostle Wyald is a duck). The important femto fight can be cut down as it is if you don't fall off. When the red gauge is on, about 2 horseback attacks while frenzied can do about 1 sub-weapon counter damage. (It didn't make the strategy easier)