Hi all,
I just submitted a run for Gravity Fuel any% at 2:54.140, starting the timer at the 'Go' sound and ending the timer at the scenario end screen (fade to black). This scenario must be timed manually because there is no default timer.
The current WR holder starts the timer in the same place, but ends at a seemingly arbitrary point upon returning to the trailer, saving several seconds over my run. If I had stopped the timer there, I would have saved ~3 seconds and would have the #1 spot.
My run was pretty mediocre and I will improve it anyway but we need some kind of specific standard for how to time this scenario in particular.
Thanks :)
The specific standard is to stop the timer when the last checkpoint has been touched aka it dissappeared
look at the very end of this run and youll see what i mean https://www.speedrun.com/beamng.drive/run/zqw3n3rz
We could use the last checkpoint, but to actually complete this scenario the trailer has to close behind the car, which does not happen unless the car is completely on the trailer (even if you touch the checkpoint). Do we care about this part?
Scenarios:
- "Slithery Drift (Short)", "Drift Exhibition" and "Manji Mountain" runs have been archived (Drift rework)
- "Cafe Supplies" runs have been archived (config changed)
- "Pipes", "Wooden Planks" and "Vintage Hauler" have been added to the leaderb