Category ideas to be implemented in April
1 year ago
United States
  1. I'm thinking of phasing out the "No Modifiers" category and just putting those rules into the Any%, possibly renaming Any% to "Any% No Mods"? Most of the runs submitted to Any% have had no map modifiers anyway, and it feels like it'll be the most common category going forward.

  2. At the suggestion of Glutensnake, I'll plan to implement a subcategory variable that indicates whether the run is focused on Real-Time Attack (RTA) or In-Game Time (IGT), basing it loosely on how Hearts of Iron does things. Without the results screen stating what the in-game time was at game end, though, I might need to enforce a rule that requires pausing right before completing the last Renown to show the "time until [next season]", and then only playing in Speed 1 until you collect the last renown (if it's event-based and not order-based).

--- Likely, we'll also take a similar time-entry format to what Hearts of Iron does as well, where we utilize the "hour" slot to indicate the Year, "minutes" to indicate the season (0 for Drizzle, 1 for Clearance, 2 for Storm), and then "seconds" and "milliseconds" will need to be manually calculated by subtracting the total time a given season lasts for a given difficulty by the time remaining until the next season, using "seconds" as minutes and "milliseconds" as 10 times seconds.

  1. Reworking that "No Modifiers" category into a category I'm considering calling "Training Expedition - No Restrictions". Not much to really say on it, just find whatever combination of modifiers can reduce time even further and have fun!

  2. One final category I'm thinking of making and actually running given how fast people have demonstrated the Any% category to be, is an "All Orders" run to place a bit less emphasis on trading & Tools and a bit more emphasis on the rest of the city building, survival, and roguelike aspects.

--- No offense to everyone posting such fast times (seriously, amazing jobs!), but I'm just not as much of a fan of that "trade everything, explore glades wantonly, and ignore building any sort of city outside housing and decorations" style of play, as fast as it is... ^_^;;


Thoughts?

My thoughts on all four topics:

  1. Yeah, I think the main category should be a no modifier run. It will make running multiple runs much easier; finding another marshlands is easy, finding specific modifiers will be hard.

  2. I suggested it, i like it. I think it will be really nice for higher prestiges as well, where year 1 wins are very unlikely.

  3. I agree that a training expedition category would be fun and highly repeteable, however I would suggest having some more rules as you can just start with hundreds of all items. Something like, you can start with any start you want, but you are limited to x people to start, x food, x building materials, and some point choices. I would love to brainstorm with you.

  4. I love the idea of an all orders run, feels very much with the spirit of the game. There would be an interesting issue in difficulties below P1 (Where you need 18 rep) as you might win too fast. I would also argue this should be another no modifiers category.

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Event Choices update and new category ideas posts in forum!

Heya speedy Viceroys!

I've started a couple of threads in the forum (though you're all welcome to make some threads there, too, if you have ideas on how to improve the boards!) regarding the most recent update and some new category ideas I've had suggested to me and some I came up with myself.

1 year ago
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