Indigo park had an overhall, and now speedrunning is alot slower. For starters, Train Skip has been pactched and it no longer performable. The are new animations, making Entrance ~10-15s slower. The queue for the train is also shorter. The players grip on the flashlight is different (Not that important but something I noticed). Lloyd skip appears unchanged. Entering into rootop racers has a critter cuff animation, as do alot of things that didn't before v1.1. Rooftop racers has had a massive overhaul and is quite different. The cubes are now wheels that start on different things, so a different sequence of clicks in required. The code is still the same. (All on triangle. 1 spin of blue, 3 of yellow, 1 of red.) There is also a thing that opens when all are on triangle. Chase initiation area is different. The chase onlu has a visual change. DON'T BE SURPRISED IF SPINS ARE PATCHED (That means Critter Skip, Critter Skip Skip, Chase Skip, and Sorry skip would be patched). Some areas require Rambley to stop talking before you can interact and open the door (Gift Shop). I'm just wondering how this will affect the leaderboards and what's going to happen.
Edit: The game just had a patch. Not sure if that changed anything, but I'm not replaying to see if anythings different. I don't think anything changed
downpatching!!!!!! thats what we are doing!!!!! act like the update never happened!!!!
Train Skip, Critter Skip, and MAYBE a new Critter Skip Skip is formed possible. We spent a lot of time trying to figure out how to get to train without hitting the trigger but it has finally been done. The interacting yea it's messed up but its whatever lmao. Sure the run is slower, but new strats are being found everyday, such as a new landing pad strat (AND MAYBE CLIP)