Run starts: 0:35 Run Ends: 8:32
Patch 1.001.005
Loadout:
Primary: Cookout
Secondary: Grenade Pistol
Grenade: Stun
Armor: Light Gunner
Helmet: Eradicator
Cape: Agent of Oblivion
English Voice
Helldiver Voice 3
(see video for team member loadouts)
Operation Modifiers:
Shrieker Patrols
Cooldowns
We were about to give up on this map prior to this take because there were some serious issues we had encountered with it in practice runs. For starters, the sides were pretty garbage (radar, SEAF artillery, mutant larva). More importantly, the bugs were refusing to breach anywhere but on the objectives, preventing us from baiting a breach elsewhere. This resulted in a slow mission complete time compared to what is possible.
Rime completes main by backing off the terminal after collecting the second sample so he can clear out the enemies and upload immediately after collecting the third sample. Modder and I fought through the bugs on our sub objectives using brute force, and some stuns/smokes.
Also yeah, I accidentally got crushed by Pelican-1 at the end. Guess the hitbox was big enough that it could damage me without even touching me. Meme at the end made by The wandering modder.
With expert extraction pilot booster, a faster mission complete, and no extract hiccups it's possible for this mission to be around a minute faster probably. Was still happy to see we beat our Automaton Helldive time.
Thanks to the other players in my squad
M4 (green) - monkeybeard
R2 (blue) - Rime
T1 (orange) - The wandering modder
C3 (purple) - canis (me)
Liberation% is a category where you complete 1 operation (3 missions) from start to finish in 1 sitting and Conquest% is where you complete 3 operations (9 missions), 1 with a bug specific mission, 1 with a bot specific mission and 1 with a mission that exists on both bots and bugs in 1 sitting.
Th