Remembered something I initially found a very long time ago that I didn't think much about. I'll call it "Void Boost". If you boost right before voiding out, or resetting, you keep the boost flag, I think, and you run at boost speeds all the time.
The biggest thing to note is that you return to normal if you boost again losing the speed, and sometimes it has dropped without boosting, but generally you keep it.
From this I've added a new rule to any%: You can not start the game with the glitch in effect meaning you either have to boost at the very start of the run to turn it off if it's in effect, or run a bit to show there's no increased acceleration. Either that or you can activate it at a time of start where it's visibly showing you activating it.
There's a noticeable time save with the glitch showing a time decrease on level 2 from my previous low 27 to low 24 or high 23. I've also tested level 13 with the glitch using the same routing, which gives a timesave of about 10 seconds.
I've also added any% Glitchless where you're not allowed to use this glitch.
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Can you upload a video showing the Void boost? Would help a lot
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In any% Glitchless, is rolljumping allowed? I mean it's not originally intended to be used, however it's rather a bug exploit than a glitch. I:
Video will follow.
Are you sure, rolljumping was not intended? Rules any% glitchless: "Timer starts as soon as you load game, ends as soon as you finish last level. Void boosting not allowed. "
I mean, rolljumping is not really a glitch. It is in the game, without exploiting something, we just press roll and immediately after we press jump. But Void boosting is a glitch: Definition by SpeedRunsLive.com: "Glitch:Unintentional mistake in the game's code, often exploited." Tweet from 404Sight: "Engineering suspects the speed cap isn't getting reset on accidental death/reset- even though it ¤should¤. Whoooops." So it is a unintentional mistake.
I'm not sure either, both use a mistake in the game code. I'm quite sure the dev didn't create the ability to rolljump on purpose, it's rather the acceleration of the roll kept during the jump, so that'd be an unintended feature. But! That'd mean that our times could just be copy pasted into the glitchless category since we didn't use the glitch.
To clear things up for me: In your run you void boost when resetting from one to the next level and boosting at the same time, amirite? Also, since you ran with your ping off 99% of the time, what cancels the speed given by void boost?
Well Sigma and I agreed, that Rolljumping is no glitch, because it is in the game without really setting it up, i like to compare it to the jump-range: you jump further, when you jump to the left or right, its just in the game engine.
Regarding the void boost its a little bit different, because the void boost changes your general movement and speed and you have to set it up before you can use it.
Either way we just have to come up with the rules and then its fine.
Yes he is boosting when resetting, he also wrote it on here: "If you boost right before voiding out, or resetting, you keep the boost flag, I think, and you run at boost speeds all the time.
The biggest thing to note is that you return to normal if you boost again losing the speed, and sometimes it has dropped without boosting, but generally you keep it. "
Boosting again loses the effect and you have to set it up again. Just try it out yourself that will answer most of your questions.
Yeah, pretty much. Do note that it also sometimes drops at seemingly random times, but it's very rare.
Alright, I tested the glitch myself yesterday, and I the difference to rolljumping is clear. Are there any new, strange routes that come with this? E.g. I tried to jump onto the big cube at the bottom right from the start to make a rolljump, sadly there's a death trigger there.
My activity dwindled a fair bit. I haven't really done any different routing, except changing the route on level 7 to rolljump in the lower areas. Without those two load seconds I usually have, you can get a 19s, iirc, with that route. Just gotta figure out how to effectively navigate those last platforms.
Do mind I haven't done any other rerouting, but:
Keep void boost on level 2 and you won't need to use ping except 1 or two purple bumps. Level 3 is about the same. Level 4 doesn't have much changed, the big jump might be easier. Level 5 it's easier to skip the bumper platforms early on. Level 6 is pretty much the same. Level 7 mentioned above. Level 8 pretty much the same. Level 9 pretty much the same. Level 10, either the same or some minor changes I can't quite remember. Level 11 the same. Level 12 pretty much the same, but you get through it faster. Level 13 is easier to navigate, and there's a tiny new skip that maybe saves 2-5 seconds. Level 14 pretty much the same.