I think 6 effect and 10 effect runs need to be reconsidered. I'm not saying that they need to be removed because they do have potential. Currently the leaderboard is empty, this is due to the difficulty and lack of information on how to complete this category. For 6 effects you have to aquire all 3 potions, haste, miner fatigue and then drink magic milk to finish. This requires getting 4 ems from mid, 2 diamonds (in solos and doubles), magic milk using gold, and to find an enemy base with a miner fatigue trap. All of this is okay apart from the trap. There are four different traps in bedwars, miner fatigue is arguably the best one but most new players just get alarm trap. It is pure luck that another team will get miner fatigue trap and if they dont the run is over. I have tried both of these categories many times but always get let down by oppositions not getting miner fatigue. What i suggest is rather than having trap as the 6th effect why not change it to 5 effects; milk, jump boost, speed, haste, and invis. And to fix the category 10 effects, this is what you have to have:
Speed
Jump Boost
Invisibility
Miner Fatigue
Haste
Absorbtion
Regeneration
Slowness
Blindness
Magic Milk.
In case you didnt know what this means, you have to have all potions, haste, aquire miner fatigue trap which lasts 8seconds, then pearl to another base whilst eating a golden apple and require slowness trap which gives you blindness as well. The rng in this is insane and not really 'speedrunnable'. It doesnt state this anywhere in the rules but are teammates allowed to be on opposing teams? If yes, then this could be a bit easier.