Looks like n_een_n's account is deleted, so the game currently has no mods. :(
Obviously these are not allowed for runs. Use them to explore the game! Feel free to post your own.
If one code doesn't work, try the other code.
PEKNAYLE / PAXNAYLE Play with 9 lives GXSZZVVK / GZNXGVVK Infinite lives GEKYSZZA / GAXYSZZA Qualify every race! PEUYXZLA / PAOYXZLA Ruff Trux after every race PASYNALA / PEUYYYLA Kid out of game after every race GEKNIYAA / GAXNIYAA Start on race 5 PEKNIYAE / PAXNIYAE Start on race 10 TEKNIYAE / TAXNIYAE Start on race 15 LOKNIYAA / LPXNIYAA Start on race 20 AOKNIYAE / APXNIYAE Start on race 25 (Final Race!) GESYOZPA / GAUYOZPA Win Championship race! AAOEIAIA Faster Boat acceleration AAOEGAIA Faster Sports Car acceleration AAOETAIA Faster Formula 1 acceleration AAOEYAIA Faster Turbo Wheels(tm) acceleration AAXAAAIA Faster 4x4 acceleration AAXAZAZA Faster Tank acceleration AAXALAIA Faster Chopper acceleration AAXATEPA Quicker Boat deceleration AAXAIEPA Quicker Sports Car deceleration AAXAYEPA Quicker Formula 1 deceleration AAXEAEPA Quicker Turbo Wheels deceleration AAXEPEPA Quicker 4x4 deceleration AAXELAZA Quicker Tank deceleration AAXEGEYA Quicker Chopper deceleration YAEAZAPA Higher bounce for Boats IAEAPAPA Higher bounce for Sports cars YAEALAPA Higher bounce for Formula 1's YAEAGAPA Higher bounce for Turbo Wheels YAEAIAPA Higher bounce for 4x4's YAEAYAPA Higher bounce for Tanks
Source: https://www.gamegenie.com/cheats/gamegenie/nes/micro_machines.html
I made this list in 1998 when I was a kid. I did a quick google but didn't see this posted anywhere else. I have only tested this on the Mac version, have not checked it on other platforms. Not all of these work, like I don't think you can teleport into the castles or the castle dungeons. Happy running!
Towns 1: Fountain Head 2: Baywatch 3: Wildabar 4: Swamp Town 5: Blistering Heights
Town Caverns 6: Fountain Head Cavern 7: Baywatch Cavern 8: Wildabar Cavern 9: Swamp town Cavern 10: Blistering Heights Cavern
Other Caverns 11: Cyclops Cavern 12: Arachnoid Cavern 13: Cursed Cold Cavern 14: Dragon Cavern 15: Magic Cavern
Temples 16: Ancient Temple of Moo 17: Slithercult Stronghold 18: Fortress of Fear 19: Halls of Insanity 20: Dark Warriors Keep 21: Cathedral of Carnage 22: Tomb of Terror 23: Maze from Hell
Castles 24: Castle Whiteshield 25: Castle Bloodreighn 26: Castle Dragontooth 27: Castle Greywind 28: Castle Blackwind
Dungeons 29: Whiteshield Dungeon 30: Bloodreign Dungeon 31: Dragontooth Dungeon 32: Greywind Dungeon 33: Blackwind Dungeon
Pyramids 34: Alpha Engine Sector 35: Main Engine Sector 36: Beta Engine Sector 37: Aft Storage Sector 38: Central Control Sector 39: Forward Storage Sector 40: Priority Pass Room
Sector A (Lower half of start isle) 41: A1 42: A2 43: A3 44: A4
Sector B (Upper half of start isle) 45: B1 46: B2 47: B3 48: B4
Sector C 49: C1 50: C2 51: C3 52: C4
Sector D 53: D1 54: D2 55: D3 56: D4
Sector E 57: E1 58: E2 59: E3 60: E4
Sector F 61: F1 62: F2 63: F3 64: F4
Hi, I have a run that I would like to submit for Metropolis. Can someone create a category for it? thx
These are maps to the 1993 Sega game but they are pretty similar to the SNES, Gameboy and NES maps:
https://www.smspower.org/Maps/MicroMachines-SMS
Thanks to March for the link.
These are maps to the 1993 Sega game but they are pretty similar to the SNES, Gameboy and NES maps:
https://www.smspower.org/Maps/MicroMachines-SMS
Thanks to March for the link
Thanks to March for this link:
https://readonlymemory.vg/the-making-of-micro-machines/
"The dawn of the 1990s was a time of huge upheaval in the British games industry. Most of the well-known studios – the likes of Sensible Software, The Bitmap Brothers, Elite Systems, Gremlin Graphics and Hewson Consultants – had specialised in the home computer market, progressing through successive generations: the ZX81 and VIC-20; the Commodore 64 and Spectrum; the Amiga and Atari ST. But the irresistible rise of the Nintendo Entertainment System, and the promise of the SNES and Sega’s Mega Drive, heralded a new era of console gaming, of closed systems replacing open architectures, and of global marketing and distribution. It would require a radical shift in approach, there would need to be entrepreneurism and chutzpah, but the outlook was simple: adapt or die..."