थ्रेड
Illinois, USAjocloud316 years ago

Hello all! I've been added as a mod for Tiny Dangerous Dungeons, and the first thing I've done is added an Any% Glitchless category!

I'll be revamping the rules for runs but I wanted to get feedback from the runners before I go changing everything. I'm proposing the following:

  1. Video for all runs required, including in-game sound.
  2. Times now include milliseconds. Since TDD only shows to the hundredth of a second, you'll enter your times as MM:SS.XX0 (or 0:59.170 for example)
  3. Verification required for all runs.

I'm open to any and all suggestions and look forward to adding new runs. Let's see how low we can get that glitchless time!

Bogdan_mk, Lonoke31, और The_AppleMan इसे पसंद करें
Illinois, USAjocloud316 years ago

Hey guys - I just discovered this page for Super Hang-ON, which is easily one of my favorites. I understand the desire to limit runs of the original mode to actual Hardware due to accuracy in processing speed, but I was hoping an exception could be made for extremely accurate emulators such as Kega Fusion: http://www.segaretro.org/Kega_Fusion

The Fusion emulator is widely accepted in the speedrunning community. I'm not sure why it wouldn't work here as well.

Illinois, USAjocloud316 years ago

I'd like to see Time Attack leaderboards for each world added here as well. Any thoughts on that?

Currently the TA leaderboards (at least on android) are reported in a weird nonsensical time format.

Illinois, USAjocloud316 years ago

Hey all,

I'd like to formally request the addition of a glitchless category to Sonic 2. If there's any particular reason that this doesn't exist that's all well and good, but I figured I'd ask. I think the glitchless routes would be significantly different than the routes including glitches and skips, and would open up a new avenue of competition for the game.

Just my two cents. Would love any feedback on the thought you may have.

AquaBlake इसे पसंद करता है
Illinois, USAjocloud316 years ago

So... apparently, the final boss' arms are still active after you deliver the final blow. Meaning if you aren't careful, you can still get killed by them when you start running away for the ending.

Also, WTF is up with the platforms on top of the Pillars for the Aquatic Ruin boss fight? I see runners use the spin dash to land hits, but every time I try I end up coming out of the dash at a stand still.

jocloud31 के बारे में
सामिल हुए
6 years ago
ऑनलाइन
4 months ago
दौड़
24
चलाए गए गेम्स
Cat Bird
Cat Bird
अंतिम रन 5 years ago
21
दौड़
Sonic Mania
Sonic Mania
अंतिम रन 6 years ago
2
दौड़
Tiny Dangerous Dungeons
Tiny Dangerous Dungeons
अंतिम रन 6 years ago
1
दौड़
फ़ॉलो किए गए गेम्स
Tiny Dangerous Dungeons
Tiny Dangerous Dungeons
अंतिम यात्रा 4 months ago
140
यात्राएँ
Cat Bird
Cat Bird
अंतिम यात्रा 4 months ago
595
यात्राएँ
Final Fantasy VII
Final Fantasy VII
अंतिम यात्रा 5 years ago
29
यात्राएँ
Sonic Mania
Sonic Mania
अंतिम यात्रा 4 months ago
340
यात्राएँ
Sonic the Hedgehog 2
Sonic the Hedgehog 2
अंतिम यात्रा 4 months ago
74
यात्राएँ
Sonic 3 & Knuckles
Sonic 3 & Knuckles
अंतिम यात्रा 6 years ago
9
यात्राएँ
Metal Unit
Metal Unit
अंतिम यात्रा 2 years ago
5
यात्राएँ
मॉडरेटेड गेम्स
Tiny Dangerous Dungeons
Tiny Dangerous Dungeons
अंतिम क्रिया 6 years ago
2
क्रियाएँ