Hi, I will not be able to make it to the event. My only run (The Swapper) was a race with Zet who will be there and hopefully will still be allowed to run the game alone so it doesn't affect the schedule.
I'm fine with any day as long as it's not on a Wednesday. Evening/night time in European timezones is probably the best but I can manage other times depending on the day it's on.
I can do Skymning 8 with your strat like 50% of the time, but at this point I think I'll be going for the ledge climb. I'm much more consistent at that.
Skymning 3 is a bit confusing because I'm not always getting the same bounce at the end of the first screen. So while it's still possible, definitely not as good as it was before.
For Factory 13 I press A just as I hit the first spinning block to line up the jump and get some speed going into the second one. Then it's just a matter of timing to make the jump cleanly across the gap in order to arrive in time for the skip in the second screen.
That's how I used to do Nonsense 5 before I learned the other strat. Guess we'll have to go back to it now.
Since the latest update, I have noticed some very severe changes in certain screens, with some strats simply not working anymore. If anyone would like to confirm that things are not working as they used to, here is a list of where I noticed something wrong. Maybe it's just my game that's messed up.
These are all in normal mode. Have not tested anything in alternative. Also does not include anything that changed with the big update.
Harara 1 - This is a very minor one. My old setup to get through to the end cleanly without getting any bad bounces does not work anymore. Was easy to fix and find a new way through it.
Skymning 3 - Getting past the block on the second screen is not a 100% certainty anymore using the exact same strat as before.
Skymning 8 - I have been having some trouble with this one since the first big update a few days ago, but now it seems to be even more difficult. Have not yet managed to get this skip even once.
Old Ruins 4 - This one is very minor and actually favourable. The bounce you get when skipping the first gap on the third screen is consistently longer. Might make it a bit more awkward to get the actual skip right after.
Old Ruins 11 - If you preload boost right, you will no longer hit the wall and will miss the block right below. Easy fix is to not use boost and it works fine, just a little slower than it used to be.
Factory 13 - Holding right at the start makes you fall after the first spinning block. It's still possible to make it through fast enough to get the skip on the second screen, but it's a lot more difficult.
Murky Depths 7 - Another minor one. Pressing right at the start always makes the vehicle drop slightly to the left instead of going up instantly.
Giant Leaf 13 - Hold right strat is dead.
Slightly Nonsense 5 - Haven't been able to get the skip on the first screen.
Slightly Nonsense 13 - Starting with boost right and bouncing off the wall into the gap does not work anymore. This wasn't necessary since you can just drop into the gap and everything else still works out the same way.
I noticed this happening for the first time today so I don't know if this was an intended change, but I didn't see anything about it in the changelog.
Default leaderboard Variable leaderboard
Also, will it ever be possible to have times from different variables (by the same person) show up on the default leaderboard, like what currently happens with runs on different platforms?
Another minor, unrelated issue I found is this. I tried checking out several other games but I did not see any others that still have the 1970 date.
I've been thinking of writing something up that compiles everything we know about the game when it comes to glitches, tricks, and any other information but never got round to it. Would certainly make it a lot easier than having to go through the whole SDA thread to look for things.