थ्रेड
British Columbia, CanadaTheNoSwearGuy1 month ago

https://discord.com/channels/599131748143464459/599134046404214784/1298105442987413535 Before I start, read this conversation for context — it's in the 8-bit Mario speedrunning server, which you can find the invite to by clicking/tapping "Discord" to the right of "Category Extensions"

This is my idea for if I can become a Speedrun.com mod, and you mods and former mods can change it up if you'd like — I'll take verifier, and I don't need moderator:

Do a majority vote, and whichever one wins, please have a mod or former mod DM me

Again, I don't need to become a Speedrun.com mod for SMB/SMB2J — but I'd be very happy if I do become one

​- TheNoSwearGuy (AKA NoSwear)

Cucurucho इसे पसंद करता है
British Columbia, CanadaTheNoSwearGuy7 months ago

Having an input display shown isn't the problem, I've had NohBoard in my layout since I've been speedrunning NES games. The main problem is including the full attempt session in the submission description. I prefer not to have my full attempt recordings public in any way, and having it in the description of my run is still having it public, as anyone can go to the pending tab on my profile to see it, so I'd much rather have a mod/verifier DM me on Discord when they're about to verify my run, and I'll send them a video of my full attempt session there when I have time. I also prefer not to keep my full attempt recordings, so after my run has been verified, I'll delete them.

SuperGamer64 इसे पसंद करता है
British Columbia, CanadaTheNoSwearGuy1 year ago

In other words, why do the decimals end with 00, 16, 33, 50, 66, and 83, and not 00, 17, 33, 50, 67, and 83?

British Columbia, CanadaTheNoSwearGuy1 year ago

Just having this for my own purposes (and possible everyone's purposes). :​) Makes Sense: :​) → :) ;​) → ;) :​( → :( :​| → :| :​o → :o :​P → :P :​p → :p B​) → B) ​-- → -- <​3 → <3

Makes Sense, but Could Change: :​/ → :/ (Why not make it "🫤"? I personally don't like ":/" turning into "😕.") :​\ → :\ (Why not make it "🫤"? I personally don't like ":" turning into "😕.") ​>:( → >:( (Why not make it "😠"? I personally don't like ">:(" turning into "😡.")

Doesn't Make Sense: :​D → :D (Why not make it "😄" or "😀" [preferably “😄”]?) X​D → XD (Why not make it "😆"?) ​:’) → :’) (Why not make it "🥲"?) ;​( → ;( (Why not make it “😢"?) ​:’( → :’( (Why not make it “😢"?) :​O → :O (Why not make it “😲"?) ​>:) → >:) (Why not make it "😈"?) (​: → (: (Why have it change at all?) ​.. → .. (idk a better emoji that would fit "​._.") D​: → D: (idk a better emoji that would fit "D​:")

And seriously, please can we have a setting to toggle auto-emoticon-to-emoji? :​(

sami, CyanWes, और jackzfiml इसे पसंद करें
British Columbia, CanadaTheNoSwearGuy1 year ago

Would it make more sense if some black frames didn't count as load frames? Because during a normal level transition, there's nine black frames between the end of the level and the GUI appearing (or whatever you call the "WORLD X-X" and Mario's lives in the middle of the screen), so it would make more sense to take nine frames off of the current load times, right? So these would be the new numbers (copied and edited from https://www.speedrun.com/smbtll/guide/jj2r0):

FDS loading frames: varies framerate: 60.0988139 load time: varies

Everdrive N8 (os 1.16 or earlier) loading frames: 255 framerate: 60.0988139 load time: 4.243

Everdrive N8 (os 1.20 or later) loading frames: 292 framerate: 60.0988139 load time: 4.859

Everdrive N8 Pro loading frames: 310 framerate: 60.0988139 load time: 5.158

Powerpak loading frames: 97 or 98? framerate: 60.0988139 load time: 1.614 or 1.631?

FCEUX loading frames: 361 framerate: 60.0988139 load time: 6.007

Nestopia loading frames: 341 framerate: 60.0988139 load time: 5.674

Bizhawk loading frames: 368 framerate: 60.0988139 load time: 6.123

Mesen loading frames: 336 framerate: 60.0988139 load time: 5.591

loopy's romhack loading frames: 1 framerate: 60.0988139 load time: 0.017

Reproduction cartridge loading frames: ? framerate: 60.0988139 load time: ?

Wii VC loading frames: ? framerate: 59.824 load time: ?

Wii U VC loading frames: 220 framerate: 59.94 load time: 3.670

3DS VC loading frames: ? framerate: ? load time: ?

GBA loading frames: ? framerate: 59.7275006 load time: ?

Switch loading frames: 310 or 311 framerate: 60 load time: 5.167 or 5.183 ... please manually check the load time

Edit: Level transitions, in which the level before the transition starts has a black background (this includes castle transitions), are slightly different from level transitions, in which the level before the transition starts has a blue background. Level transitions, in which the level before the transition starts has a black background (again, this includes castle transitions), have ten standard black frames, and level transitions, in which the level before the transition starts has a blue background, have one standard blue frame and nine standard black frames. These are the correct numbers (once again, copied and edited from https://www.speedrun.com/smbtll/guide/jj2r0):

FDS loading frames: varies framerate: 60.0988139 load time: varies

Everdrive N8 (os 1.16 or earlier) loading frames: 254 framerate: 60.0988139 load time: 4.226

Everdrive N8 (os 1.20 or later) loading frames: 291 framerate: 60.0988139 load time: 4.842

Everdrive N8 Pro loading frames: 309 framerate: 60.0988139 load time: 5.142

Powerpak loading frames: 96 or 97? framerate: 60.0988139 load time: 1.597 or 1.614?

FCEUX loading frames: 360 framerate: 60.0988139 load time: 5.990

Nestopia loading frames: 340 framerate: 60.0988139 load time: 5.657

Bizhawk loading frames: 367 framerate: 60.0988139 load time: 6.107

Mesen loading frames: 335 framerate: 60.0988139 load time: 5.574

loopy's romhack loading frames: 0 framerate: 60.0988139 load time: 0

Reproduction cartridge loading frames: ? framerate: 60.0988139 load time: ?

Wii VC loading frames: ? framerate: 59.824 load time: ?

Wii U VC loading frames: 219 framerate: 59.94 load time: 3.654

3DS VC loading frames: ? framerate: ? load time: ?

GBA loading frames: ? framerate: 59.7275006 load time: ?

Switch loading frames: 309 or 310 framerate: 60 load time: 5.150 or 5.167 ... please manually check the load time

British Columbia, CanadaTheNoSwearGuy1 year ago

Can there be a setting to toggle auto-emoticon-to-emoji?

Or can I ask the alternate question:

Is there a way to format emoticons so they don't turn into emojis?

British Columbia, CanadaTheNoSwearGuy1 year ago

The game rules say we’re not allowed to speed up gameplay. But can I speed up the gameplay before the run starts?

British Columbia, CanadaTheNoSwearGuy2 years ago

I tried searching for it on google, but got no useful results. :( Help please?

Samylol99 इसे पसंद करता है
British Columbia, CanadaTheNoSwearGuy2 years ago

I'll use Any% as an example. Do the rules mean if someone were to get a 3:16.000, they don't have to follow the rules, but if someone were to get a 3:15.983, they would have to? Or is it ≤ 3:15.000?

British Columbia, CanadaTheNoSwearGuy2 years ago

Some emulators, like FCEUX and BizHawk, have a Hex Editor, and I would like to know if looking at it (to see if you set up 20 E3 8F or 4C E3 8F correctly) is not allowed, because this may be considered cheating :)

British Columbia, CanadaTheNoSwearGuy2 years ago

I remember there being a 1:45 by someone who I forgot, that used to be in the Any% category but then switched to the Any% (Time Travel) category because of new rules. But now it's gone (well not really "now" because it's been gone for a while). Does anyone know what happened to it? Maybe the user deleted their account or something? Idk :/

British Columbia, CanadaTheNoSwearGuy2 years ago

At the end of Czikubi's 3:02.383 Any% run, he mentioned that "[he] didn't get it." What did he not get, and what was he trying to get?

British Columbia, CanadaTheNoSwearGuy2 years ago

How do you do this upward stacking thing? (Example: )

MinecraftGaming इसे पसंद करता है
TheNoSwearGuy के बारे में
An interesting, neurodivergent teenager. Preferred Short Name: NoSwear. Facts about me: https://pastebin.com/NigkZjSE
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