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धागा: Strider (NES)
NorwayThe1Andreas9 months ago

Hey, Carwynn!

Good to hear you’re enjoying the run. Looks like you’re be a bit late on the pause press. When the timing’s right, you’ll be facing away from the wall after pausing.

Btw, welcome:) https://discord.gg/zXvg3rAk

धागा: Sonic the Hedgehog
NorwayThe1Andreas2 years ago

Awesome! Thanks a million☺️

I guess for nr. 2, making a save state on the level select-screen would be better.

eandis इसे पसंद करता है
धागा: Sonic the Hedgehog
NorwayThe1Andreas2 years ago

Hi!

I've been noodling around with the game the last couple of days, and want to make sure I do things properly enough before submitting stuff. Figured I might as well make a post here, in case someone has similar questions in the future.

Video link example:

Emulator used: RetroArch (1.10.1) with Genesis GX Plus (1.7.4.) core. RetroArch menu at 0:32

The things I'm wondering about:

1: I ran the game in fullscreen mode, and since I blew up the game screen to make it as big as possible in OBS, this caused some of the RetroArch-text (loaded state and menu) to not appear in the clip. Since part of the version text isn't visible, I expect this to be a no-go in terms of verification, but figured it doesn't hurt to ask if this would be ok.

2: I made the savestate on a death screen to get the full level transition to be in the clip. The way I read the rules this should be okeydokey?

3: While hitting "jump" to perform the level skip, I see that I hit all four buttons on the xbox-controller. The Y-button is unassigned ("jump" is set to X,A,B ), but apart from saying so or pressing Y at some point in the run while Sonic is on the ground, there isn't really any way of proving this as far as I know. Would an accidental y-button press be grounds for rejection of a submitted run?

Any feedback is greatly appreciated :)

A

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