The glitch is often times triggered by awkward collision, can happen post chapter 3, but most prevalent in witness 2. Not sure on exact trigger for that, the easiest fix is quick pause unpause but it does lose time unfortunately.
For me personally I kinda getting tired of running the main game and I think separate endings would spice up the game somewhat. And I agree with Eukk that normal run skips most of the interesting stuff in the game
For option 2 depending on how high the dpi is set to it will be noticeable, but I am all for not using option 2. Looks like playing with higher sensitivity is just plain better and is definitely worth adapting to
Hello, everyone. I have recently started messing around with different sensitivities in LoF and I noticed that the higher your sensitivity the faster you can interact with certain object and perform certain actions(e.g. Gramophone, turning around at red baby, chain to open the door, ELEVATORS). However, when using high sensitivity normally it may lead to some issues in doing precise stuff like opening some doors with precise hitboxes(4 doors with girl's paintings come to mind) and switching the gramophone. Now here is the main question: Is switching mouse sensitivity during runs allowed? And if so, then which methods? There are currently two ways to do that:
- Go to the menu and change mouse sensitivity(slow, even with practice might not be worth it since the time you save interacting is equal or less than how much time it takes to interact with the menu).
- Switching DPI on the mouse. Some mouses have built-in DPI steps which allow to quickly change sensitivity, sometimes in one click. This can be used to play on normal sensitivity for most of the game and switch the sensitivity for certain moments mentioned before.
So my final question is, is switching sensitivities mid run allowed? Is it worth practicing with higher sensitivities so you can save couple of seconds on certain interactions?(e.g, 3200 dpi on default sensitivity allows to spin gramophone in less than 1.5 seconds, elevator doors can be closed in less than a second, sometimes half a second, turning around on baby once your camera unlocks takes a second)
It is random
Took top 20 runs(top 20 available runs)
Looks like a job for me. I am gonna make a spreadsheet with outcomes of first 30 runs on the leader board.
Enter the “25467” code, glitchless category and fastest to collect the flag are interesting categories
I like the accent colours. I think gray panel was better. For the background. I think something with the eye, flag or gramophone would be better, but it is up to you.
Making the page look more appealing is definitely welcome, we do need some more runners as we have only 5 as of now
3 Flags Ending but with shooting the gramophone would be a cool category I think. Maybe shoot it each time you capture a flag? A category which has something to do with gramophone would be interesting I think since you can practice distance shooting
Thank you so much for clarification, it is clear to me now. Should we edit the rules to make it more clearer for other runners?
Title. I am slightly confused on what exactly counts as loading times, my current run is pretty fast but by my calculations say that I am behind 4 seconds for both of your runs(Comichimera and Megs).
Here is how I think the loading times are structured: Loading into the server after entering the sound file code First Frame After Entering the Pod
Am I correct? Or how does it work?
"The run must consist of all the possible endings which include, capturing all 3 flags, complying with John_Dev and pressing the esc key, and shooting the John_Dev eye and playing the cutscene when John_Dev is drawing, the cutscene won't be included in the final time, you must do all of these endings in any order."
These are the current rules for this category. However, it does not mention the Remove Collision ending, which is in your run. Should we edit the rules to mention this ending or not? Or is this ending not required for the run?
It helps a lot actually. So I can make movement inputs as well? I will have to play with that
I noticed that some runs start with you immediately facing the hallway you need to go through. How do you manage to do that? I usually wait for the environment to load in then immediately flick the camera, can you aim it before?
Hi, I am new to running this game and I kind of messed around with timings in the game.
I noticed that in all runs people always shoot the muppets in the Key Scene in the third act while Lily is shorter by 9 seconds(42.6 vs 51.99). Is it done to avoid Formless ending?