OOOOH you're the one who were working with Archanfel!!
I talked with him years ago to see if he had some notes regarding this TAS since we were trying to optimize the game for the sub 12/low 11 attempts, but he didn't have it. It's great to see you around!
So on 1-3 it's possible to pass through the ground by air diving on that edge? Seems very doable!
DAMN, THAT'S SOME GOOD OPTIMIZATION!
Actually this skip in doable on runs, but in order to do it we would need the pillar a little bit to the left so we mess around with the camera/goliath position to dive down, but the way you've shown it cuts the entire process of doing the setup (You can check either mine or treyvz runs for more info).
How long you've been studying the game, bud?
Hello and good afternoon!
There'll be one final update for GA II leaderboards. Me and Habeebs_ are stepping down for moderation as Wedgiroth is being added as the new Super MOD, alongside QwertyQyx.
I've been here since long times and it was a pleasure to see so many good runners learning and improving the ranks around.
As previously mentioned, it's for having the same experience as you would play on cartdrige!
Reason is very simple: Although we do allow emulators, we also want that the run shall follow similarly as if you would play on an original cartdrige. Hence why we forbid usage of specific mechanism of emulation such as Run-Ahead, for example!
When I meant about Any%, I expressed badly, but the point is that the difficulties already does the work of an Any% category.
Hello MSG! In fact, we don't have any of the categories that you've mentioned. Any% is pointless to have a specific category since the game itself doesn't have collectibles such as Max Health or other items of the kind, as of 1CC and No Miss/No Damage, there's barely no activity to have a category designed only for that, and even if we had a category for it, it would be designed as a category extension/misc., rather than a main one (and we already have a lot of subcategories for the game, which could be even more confusing).
Of course, if more people start to run the 1CC/No Damage category, we could fit it as a new category! So we encourage everyone who wants to give a try! <3
Hello everyone! It's good to see this leaderboard so active recently, with all the runners giving their best to grind the ranks!
And after some huuuge time, we announce that THERE ARE NEW AND FRESH RULES!
The moderators sat down and solved some things regarding submits, since there were categories where no one knew how timing starts and all, so now all categories and subcategories have rules to clear up some doubts you all have.
The rules starts to apply today, so no previous run will be affected by it (except The Duel runs, where the new timing will be applied).
Once again, I shall congratulate everyone who's been submitting so far, you are doing wonders finding new strats and new times on the board!
If you have any questions regarding the new rules, reach out to me!
Sorry for the late replay, but for me at the moment SMGP isn't on my list, although I've already ran Minarae One Season previously (I think it was a 1:14, don't remember now). But I would be looking forward to see your runs!
I think that one good way to do it, it's doing a miscellaneous one season category with almost all the teams except for minarae. However to do that, the Misc. category would need to allow Game Genie for that (hence why it stays as miscellaneous), as the only way you can start with a certain team is via this method.
So we would have: One Season (Minarae) as a main category; One Season (Game Genie) as a misc. category.
Surely I want to know other opinions about it as well, if we're gonna do this.
Hm... so that may explain it! Thank you so much for the information Hydra! I also ran on emulator but I know someone who has the model 2 with the cartdrige, I may talk to that person to know more!
Congratz on the new WR, treyvz! Perfect execution, totally deserve it!
Hello everybody, Shime here!
So, recently I got into the Genesis version of this game for speedrunning and was having a good time, finding a good way to make a perfect route for this game. And so, I watched a lot both of the top 2 runners (DeeKnow and hydrapower) to check the best strats for it.
But watching DeeKnow's WR run, I noticed there was something different than my actual runs. I couldn't figure out but looked like he was gaining advantage by running the game on original hardware, as I was running on emulator. I thought at first that could have to do with the Fighter's agility. But it turns out it has to do with the transitions throughout the game.
I checked side by side both his WR and my 30:32 run, and timestamped it to be sure
DeeKnow's 29:14: My 30:32:
It's visible that DeeKnow's transitions are faster (tried timing, difference is around 2s), and I wanna know what's the cause of it: Usually, emulator runs are a bit faster than original hardware, but checking Drumboardist's runs (which is also on original hardware), the transitions times are similar that of mine and of hydrapower's.
Just to be sure, I'm not looking for problem here, I'm just curious of what could be the case, since it's really weird that amount of gain can impact on a speedrun.