Verified that, thanks, removed from list.
Did a playthrough without using non-mandatory badges and power-ups besides the normal mushroom. I couldn't find a way to get these collectables:
- W1 - Pipe-Rock Plateau Palace, 2nd 10-flower coin: Requires Elephant to break the blocks around the coin. There aren't any Koopa shells area to break them. [1]
- W2 - Cruising with Linking Lifts, 2nd 10-flower coin: Requires Elephant to break the blocks containing the lift blocks. [1]
- W3 - The Anglefish Trial: Ready, Aim, Fly!, 3rd 10-flower coin: Requires Elephant to grab the large shell and break otherwise unbreakable blocks to access a pipe. [1]
- W4 - Sunbaked Desert Palace, 3rd 10-flower coin: Requires Drill to reach the coin. Possible to reach in theory, but the sand lowers your jump height. [1]
- W4 - Break Time! Treasure Vault, Wonder Seed: Requires Drill to access the level. [1]
- W6 - Where the Rrrumbas Rule, 2nd 10-flower coin: Requires Drill to access an offscreen area. [1] [2]
- W6 - Where the Rrrumbas Rule, Wonder Seed and secret exit: Requires Drill to access. [1]
- W6 - Raarghs in the Ruins, 3rd 10-flower coin: Requires Drill to reach. Might be possible to reach the area without Drill, but you still require it to reach the coin. [1] [2]
- W6 - Badge Challenge Boosting Spin Jump II, all collectables: Inaccessible because of the above.
- W6 - Expert Badge Challenge Jet Run II, all collectables: Inaccessible from the lack of Wonder Seeds needed to break the gate.
- W6 - Expert Badge Challenge Invisibility II, all collectables: Inaccessible because of the above.
- W6 - Expert Badge Challenge Spring Feet II, all collectables: Inaccessible because of the above.
- W6 - Search Party Item Park, Wonder Seed: Requires the use of power-ups. [1]
- W6 - Break Time! Hot-Hot Rocks, Wonder Seed: Requires Elephant to break the entrance blocks. [1]
- Petal Isles - Blewbird Roost, 3rd 10-flower coin: Requires Bubble to touch a flower that contains the coin. [1]
- Special World - Deep Magma Bog Special Solar Roller, all collectables: Inaccessible because of the above.
- Special World - The Final Test Wonder Gauntlet, all collectables: Inaccessible because of the above.
- Special World - The Final-Final Test Badge Marathon, all collectables: Inaccessible because of the above.
Made this list if anyone wants to speedrun without badges or power-ups. It's worth noting no collectable requires a badge that isn't forced to be used.
Sorry for the mess. The limitations of this site make having a solid permanent solution difficult. I'm working on a large project at the moment which, by extension, will be able to address this problem later with automatic scanning for re-timing. If you'd like more details, DM me on Discord.
Great catch. I noticed he gets a pick up of ammo on the exact frame he would have been at 0 ammo. Unless this happened more than once during the run, I think he encountered a very rare bug that skips reloading if you get ammo on the same frame. I'll talk to him about it.
I believe it's currently written for 1.29. I've been meaning to update it for a while now but have been stuck with real life obligations and keep forgetting.
I find it difficult to imagine how that would work given the flow of the game.
Probably in-game time as the main timer, since it's fairly reliable. If FMVs are optional then running without them is perfectly fine.
We have a Discord for Real Time Strategy speedrunning if you're interested. It's on the menu.
Adding a timer after a run is finished wouldn't be hard to do at all...
I believe JoyToKey has support for multiple controllers, which I'm guessing is what the Joycons work as. I'll verify it when I get the time (and remember).
Edit: Yeah there's a "Joystick 2" tab. Maybe it works in there.
While I haven't test it myself, I'm sure JoyToKey would work with the joy-cons. The game's controller detection is kind of bad.
Ignore him, nice post.
In the long run it should be possible for load times to be removed entirely with a video-based load remover. I have no idea how long it'll take to finish, though.
Similar to Gyoo, I've also had a number of things I've been wanting to work on for some time. I really need to take some things off my plate so I can focus on them as well as handle something things irl. I'm working on some things I think y'all will like but won't mention anything until I've got something to show for it.
It was fun cleaning up the site and adding parts to it. Making sure the twitch game names were right, updating some series, all those slick cover arts. I'll still help out in the back every so often and still happy to help out anyone with questions about the site.
Cheers
[quote]Doesn't matter who told me that, this is not important, the important thing is the fact I expected, this gonna be confusing to determine if the runner use a turbo or not.[/quote] It's not and I've already given an example of how it's not the case. You're arguing a non-issue to justify ignoring what the others think and make the game your own. As such the moderation team for this game has been updated appropriately to closer reflect the direction of the community.
[quote]and someone tell me "WTF you use a turbo !!" I reply "nop, it's just a keyboard, because now it is authorized".[/quote]
Who said that?