A pretty old one at this point, but as far as I'm aware, the only TAS of this game currently out there, so in case you wanna check it out... (Leaderboard Timing is 10:40 rather than 11:03 though due to TAS timing being different than the one we use for RTA runs on our leaderboard)
TASVideos link: https://tasvideos.org/2930M
YouTube link:
A pretty old one at this point, but as far as I'm aware, the only TAS of this game currently out there, so in case you wanna check it out...
TASVideos link: https://tasvideos.org/2930M
YouTube link:
Any updates on this? Been trying to create a new thread in a certain series' forum and have been experiencing the same thing lol
Hey,
I'm currently a mod for the Atlantis PS1 and GBA games, and I'm planning to run and submit the GameBoy Color game eventually as well. We already have a Discord server mainly focused around the PS1 game, but sections for the GBA and GBC ones will probably get added soon.
So now I'm wondering, would you guys be willing to join, so that we can have a central hub for all the Disney's Atlantis games together in one place?
Also as a side note, I already made a request for an "Atlantis: The Lost Empire" series to be made here on SRC, which I'm not sure whether it'll get accepted or not, but I think you guys should definitely request this game to be added to the Disney series at least, since that's where both the Atlantis games I'm a mod in are currently at.
So I looked at the WR for All Blue Stars and noticed that upon fading out of Ending #2 at the start, they respawn at the end of the final level, while when I tried it, it sent me back to the Castle's lobby. I'm on v1.1, so my only thought is that it was like that originally and then got changed in an update, but would like some clarification if at all possible...
Yeah, I'll just have to get around to doing a run at some point and then requesting mod again, since the current supermod on there hasn't been very active at all in a while it seems.
I don't think this is limited to "1.0 disc", at least I never heard of it ever being patched out the PS4 version, could be wrong though lol
So basically, as a mod of the PS1 version of Disney's Atlantis, I requested to get mod on the GBA one, since it had no mods at the time, and I was denied due to the fact I didn't have a submitted run of the game. Today I checked the boards and noticed that someone who doesn't seem to have a submitted run either has been made a supermod... how does this make sense?
The game in question: https://www.speedrun.com/disneys_atlantis_the_lost_empire_gba
This already exists in Category Extensions :) https://www.speedrun.com/smb_catext#Tofu
If anything, I'd at least make it so that you have to do an Any% pass of the 25 levels (as well as the bosses?) that are normally required to reach the final boss, sorta like NG+ in Warped, except WOMBAT gives you literally everything, so you wouldn't be able to actually collect the crystals while already having all the power ups. But overall I still think it's pointless, especially since WOMBAT doesn't even work on what's considered the most optimal platform for this game (PS2).
A while ago I discovered a way to reach the 2nd Outer Atlantis exit on the 1st visit, sadly there seems to be no way to make the game actually let you progress further, so I guess I'm only posting this to spare the time of anyone else who might try looking for something.
More info (including a clip of how it's done) can be found on our Discord server over here: https://discord.com/channels/730768870947684442/730771405746208819/885356063782735922
At first I was thinking of posting this to Guides, though considering it's useless at it's current state, and not even a proper guide to begin with, I decided to just post it on here as a thread, for anyone who might have missed it on the Discord. (or is not even there)
Anyway, I'd be more than happy if others tried messing with it and let me know their findings, though I'm fairly certain I have already tried nearly everything there is to be tried, all to no avail, so I'm not really getting my hopes up for this to get anywhere... :/
Really late reply but I figured out that when you enter the cutscene on like the very edge of the trigger, you trigger just the dialogue and then the cutscene after you move a bit more, meaning you can skip them separately, saving like a second or something probably (haven't timed it yet).
Yeah, we talked about it in the Discord with a few people and supposedly there are some freeze spots because of which they used ePSXe, but I might end up giving it a shot eventually anyway, for the memes at least, if anything :D