On https://www.speedrun.com/games Crossy Road does not show up unless you check "Show unofficial releases." On https://www.speedrun.com/crossyroad It also has "webgame, mobile" which are text and not clickable just like all other unofficial releases.
The game is official. https://www.crossyroad.com/ The creator, Hipster Whale, has the game on mobile devices (iOS, android, windows) as well as on the PC (windows appstore). It is also a "webgame" because Hipster Whale published it at poki.com.
I'm unsure why a mobile game or web game is considered unofficial. There are plenty of mobile games that are official games ( https://www.speedrun.com/games#platform=iOS&orderby=mostactive&unofficial=off ) and rightly so, because they are official. There are also plenty of web games that are official games ( https://www.speedrun.com/games#platform=Web&orderby=mostactive&unofficial=off ) and rightly so, because they are official.
So what constitutes Crossy Road as unofficial?
Gonna make a quick thread to show my times on the leaderboard that don't have working video evidence. Time stamps: Beta: 0:00 - 0:20 19.47 Epsilon: 0:22 - 1:21 56.65 Zeta - 1:23 - 3:29 2:03.95 Storm - 3:40 - 6:54 3:13.95 Eta - 7:00 - 8:35 1:31.94 Theta NWNM - 8:38 - 10:22 1:42.51 Theta Glitches Allowed - 10:25 - 11:50 1:22.89 Iota - 11:53 - 12:49 53.69 Kappa - 12:52 - 15:52 2:55.23 Clement - 15:53 - 17:07 1:14.05
Reason I am putting it as a thread is because the times are unreadable (times that are given are what was submitted before when the runs were on a different video platform and were readable). Since they are unreadable, they are invalid.
I don't know if you will see this, but your guide link is only 'request access', you sent the link to edit, not to view.
I am a little confused of to what demos are in speedrunning and how exactly it 'verifies' a run. Do you put it into your portal folder and it does a video of some sort (by this I mean does it read inputs you put in or watch a video)?
https://gyazo.com/763944fabe077ab2697c679221f9ba8d https://gyazo.com/74b6bbd629c91eb764284206c1ec3c62
This game has been here for less than 6 months and we already are at 3000 runs submitted which is only 2000 less than SM64 which is nearly 20 years old. Nice job.
The thread is basically showing what is possible in a run. I have found that times can go significantly lower than previously thought.
If you are a new runner and you are trying to get into speedrunning, this is a good place to find routes you may want to use, though there are going to be a few tricks in the run that you shouldn't mess with since they are going to be harder to pull off, such as doing the 5 mega jump technique in The Storm for Glitches Allowed.
Glitches Allowed - 4:34.11
NWNM - 8:58.58
Glitchless - 11:02.89
EDIT: One thing I forgot to add, thanks to Hasel and StandAlone for making these awesome mods that made these TASes possible. Thanks to hasel for the mods he made, and standalone for making the actual DLL to allow plugins.
I was thinking of making a world that had all 328 builds with a practice platform so you could practice every build and try out new strategies instead of waiting 5 or 6 games just to get that one build.
Things it would include: -All 328 builds to look at with a practice platform right next to each one -A chest that would show all the materials that are used in the order they appear in your hotbar during an actual game
I don't want to make it and then nobody uses it, so I am asking you guys.
So I watched 097AceOfSpades run, and I want to know exactly how he is going so fast, I get that using two buttons at the same time can make you go faster due to poor design of the keys, but what tricks are there that can make you go a lot faster? Sorry if I am a noob and don't know anything, I am new to speedrunning this game.
So there is a glitch on Theta Cassiopeiae and I figured out that the top players on that level have used this glitch to get extremely fast times. It is pretty much new since no one has said anything out about it, but it is ground breaking because it destroys the mega jump.
Here is a picture of how high, if not higher, it can bring you - http://steamcommunity.com/sharedfiles/filedetails/?id=884052949 The circle around the map looks so tiny.
Here is how it is actually performed -
As you can see, about the last 30 seconds I use the jump pad to fly extremely high, higher than any mega jump I would say easily. The jump pad flips over, in which I jump into it and go flying into the air at a high velocity.
Miners would like us to add evidence to all the speedruns for each level, if there is no proof found, it will be deleted as it should be proved.
I think it would be a good idea to add a level leaderboard to the game.
How it works: So, there are act selects, you would just use each act as a level, then when you finish that act, you stop the timer.
http://www.speedrun.com/run/9yowrodz Record is 6.66 seconds, yet his best isn't 6.66 nor was his run? A little confused here.
I have been trying to figure out new glitches the past week or so because I am trying to figure out how GenericSkid got a time of 3 minutes and 26 seconds. I haven't found a game breaking glitch that obliterates the competition, but I have found one that is more like two glitches into one glitch.
So, I call the glitch 'Super Dash Jump' due to the fact it uses Super jump and dash. You super jump and dash at the same time basically, this will give you some more height, and mostly depends on how much fuel you got in your dash. I found this glitch works mostly on corners for some reason. I don't know if this is glitch has already been found, but I didn't see it in guides, so I figured it hasn't been seen.
Also, I wanted to ask a question, anyone have an idea on how GenericSkid got a time of 3 minutes 26 seconds, like as a full run of the game?
I was interested in this category a little bit, but I have a question. Would you do the story speedrun, or do each individual level, then add it up like you say? If it is the second one, are we allowed to do levels multiple times? That is all.
As I really do like that Level leaderboards are there, it would be nice if you added a section to it named Glitchless, much like how Azaraki presented, with his idea of 'pure' run, it would be nice if you could do the same with level leaderboard as not everyone wants to glitch a level, or they like it plain.
As a TL;DR, add a glitchless section to level leaderboards like you have for full game leaderboard.