In 8-2 I keep dying at the same section at the end. It's the small chamber with a pipe on one side, bullet blaster on the other, and three random parakoopas bouncing around inside it. If anyone knows a good way to approach this section please let me know.
Maybe I just did something wrong. I tried using it and it didn't work at all.
I know, but it still would be nice to have a more accurate one
Do PB’s need to be verified before we resubmit them on the spreadsheet?
Maybe I am overthinking it. I just fail to see how the plug-in serves any practical purpose in its current state.
True, but a given split can contain anywhere from 50 to well over 100 framerules. Full game runs contain several hundreds, if not thousands of them. The small difference will become apparent there. I re-timed my splits from my last run based on multiples of 0.349424. Comparing them to multiples of 0.35, they don't line up at all. If the +/- was rounded to the nearest .35 multiple and the split time was rounded accordingly, the plug-in would be functional.
Sorry for reposting this, but the old post title wasn't specific at all and I posted several times things that should have all been posted together. Anyway, I found an issue with the Livesplit plug-in for rounding times to the nearest framerule. The plug-in rounds the split times to multiples of 21 frames, or 0.35 seconds. Since NES and emulator run slightly faster than 60 FPS (60.09881), 21 frames isn't exactly 0.35 seconds. It's roughly 0.349424 seconds per framerule. I think the plug-in needs to use this exact amount of time rather than just 0.35. Then it will accurately measure split times.
Do the main emulators for this game run at the console’s FPS (60.09881) or at 60? If it runs at 60, does this mean that times will automatically be a bit slower if played on emulator?
Kosmic has first place in all five categories? Wow
On second thought, how does one use the Framerule plugin? I can't figure out how to implement it.
I should be fine now that Sonic fixed the Livesplit plugin. I meant a timer that would split without me having to input anything at all
I think it would be neat if you could set splits that are equal to your golds as a certain color in the delta column. Is there a way to do this?
Is there an autosplitter available for this game or one in development? I’m having a hard time splitting accurately and would like a more reliable way of knowing the time differences in my runs.
Had no idea about that second variable. Seeing the minus world having a level from the original game in the wrong background (-3, an underground world which should be a castle) gave me hope that this could become reality, but now that it's more complicated, I'm not so sure anymore
TAS is definitely the way to go, although I'm by no means an expert with it. I would have to leave that to members of the community who know what they're doing
Not anything specific, but I thought I would throw this out anyway. I recently watched a video explaining how the game loads warp zones and how the minus world glitch works. In case you don't know, the glitch is caused by having the game load the wrong warp zone (4-2 underground) and consequently takes Mario to a glitched world. It then dawned on me that if a glitch similar to this allowed you to load the 4-2 aboveground warp zone underground, you could take the left pipe and be taken to world 8, entirely skipping world 4. In order to do this we would have to trick the game into thinking we were aboveground, which doesn't seem possible. But if we can figure out a way to do this, then I do think that such a skip would become possible. Again, it's only a theory