Change your video plugin. Jabo's is known to have issues like this. GlideN64 is the one we recommend most. Just make sure to disable the framebuffer emulation. You might check out the Project 64 link in the Resources section, it has a pre-packaged build with all the plugins, as well as setup guides for all of it.
Thanks for those, guys. When I get another run in, at least we'll have three. Kind of disappointed no one else has joined up though XD
Yeah, I hadn't updated the list in the image for a while. Had no idea about that flyguy on the cannonball route, guess I'll have to do yet another run XD. I agree with Dezod on the inclusion of the other ones. Specifically the bullet bill and chain chomp because, like you said, you don't actually kill them. I think the same would be applied to the chairs. They're more of a despawn than a kill, just like the bullet bill. That's one reason why the primary rule of the category was "Every enemy you can kill".
New PB video, 53:36. Very disappointed with this one, but it has all the enemies we know so far.
OK, so from what I could tell, you didn't actually miss as much as you thought. Other than the bat you found, the snowman I found, and the piranhas we both missed in THI, you only missed the pyramid flyguy in SSL and the second moneybags in SL. You got everything else known.
Good lord, you're right. There's so many to keep track of. I know I got those piranhas in my first run. And no, that other bat was not on my list. The wonderful joys of fleshing out a new, long category XD
@Dezod I'm so sorry, but helping a friend through this category, we found a fourth snowman to kill in SL, right at the bottom of the slope people triple jump on to get to the igloo from the start. You and I both have to do another run :'(
Awesome, Dezod! Just as a clarification, this would have been a 50, not a 49, since standard intro skip timing starts at 1 minute on file select, but that was a great run. I'll definitely have to have a look at how your routing choices compare optimally.
No rush on the submission, I'd just like to pull in enough to put it on the leaderboard.
Got a new run, making sure to get the second tiny piranha plant, as well as the small koopa and its neighbor tiny goomba that I'd forgotten on the last run. 53:30 now.
Ahhh, I see. All I know is that I counted the same number of goombas as All Goombas, so if that's how it is there, then that's how it is here. That would technically be classified under the "unkillable" category.
How do you count most of the time? I rarely see it fall. If it falls down on its own, then, according to the rules I put forward, you'd have to reenter the stage to get it up there again (which I believe is no different from All Goombas). But like I said, I've almost never seen it fall, and didn't have problems with it during any of my runs or practice.
That 3-4 hour figure was exactly why I'm not 100% certain I got everything, because that was the last I'd heard, but I can't think of anything else.
YOU'RE RIGHT! How'd I forget that one? But, that's still only a few seconds added. I just can't understand where that 3-4 hour figure came from before.
Rules: -Every enemy that you can kill/defeat in the game must be defeated, including ones that don’t give you coins. Includes all minibosses. -Enemies that respawn (such as bobombs, moles, and snowmen) must only be killed once -Enemies that can’t be killed (thwomps) can be ignored. -Enemies, like bobombs, that can explode on their own, must be triggered by the player and must visibly or audibly die in the run. If you trigger a bobomb and it doesn’t explode before you die or exit course, it doesn’t count. Also, if one gets hit by the bubbles in BOB, it also doesn't count. The only exception to this is the player throwing an enemy off the stage. They will die/explode on impact, and thus can be safely assumed to be killed. -Any enemies that fall off the stage on their own must still be killed by the player. They can sit on the death plane, and thus cannot be assumed to be dead just from that. This typically would require a stage reentry. -Intro skip allowed
Enemy list: I'm about 95% certain I got all the killable enemies, but if I missed anything, let me know.
Anyone who does a run and posts it here will be added to this leaderboard spreadsheet: https://docs.google.com/spreadsheets/d/1Hdv2OlsdPnbbSwU4RRu4QJ8Qguf0WmEFhGXBisGLDZk/edit?usp=sharing
Run example (second PB):
So have we decided to exclude the bullies then?
So wait, if Chuckyas are bobombs, could bullies technically be as well? I mean, most of them are small black balls like the bobombs, but the Chuckyas don't blow up on a fuse. Is being able to pick them up and throw them to kill them the delineating factor?
Is this game dead? I have one run that's been waiting 3 months for verification, and 5 or 6 others that are a month and a half old.
Technically that's what they do now, they're just hidden by default. And no, I personally wasn't discouraged because it's a fun game, but it'd be nice to actually have it count for something instead of being relegated to the understairs closet just because I don't have the money to buy everything needed.