थ्रेड
Portland, OR, USAKap2 years ago

Hi All,

Due to the often complex nature of Bayonetta speedrunning, there will not be categories created for this game until 1-2 weeks after its initial release. This is to ensure the speedrun reflects the desires of the community. If you would like to voice your input, feel free to join the community discord server linked on this page.

Vanerek, AkiraKoops और 2 अन्य इसे पसंद करें
Portland, OR, USAKap4 years ago

Hi All, This is a reminder that with SRC merging with the chr.mn/pik4 boards, we will be deleting the level leaderboard at the end of October. Please PLEASE consider submitting your scores to that leaderboard. Thank you. The pikmin 3 score boards are linked on this website.

Portland, OR, USAKap4 years ago

Hi everyone, I have exciting news! We have worked together with the Japanese community (a VERY large community of talented players) and they have made their competitive score leaderboards translated to English for us.

In response, we are probably going to consolidate the Individual Level boards. This will mean bringing over the runs posted here to the website now linked on the side of the main page. This hopefully will lead to a better, fuller leaderboard, and increased competition :)

Speedrun.com will be still used for Story Mode Speedruns and Multi-Level Mission Mode speedruns (like for the Pikmin 3 boards).

If you have any questions, you are welcome to message me or post in this forum here.

Portland, OR, USAKap7 years ago

Hello everyone! I'm not new to Pikmin 2 but I am new to the speedrun. While doing my Blue Onion speedrun I try to use the poisoned pikmin cutscene to clip through the rising platform in AW, but it is not working! Olimar just continues to ride the platform. This never happens when I used the dice treasure cutscene for the same purpose. Does anyone know why it might not be working for me?

If you are confused what I am talking about, in my current Blue Onion run here it shows me failing to fall through the platform the first time and needing to use the dice.

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