@okomotive If you don't mind me asking, what did yall determine the technical reason was why the speed boost was possible?
Philipp,
Really awesome you took to the time post on here for us. I, as many others, have thoroughly enjoyed your game and can't blame you for patching it where patches were necessary. When I first played your game I knew I would be speed running it because although it is a simple "go-right" kinda game, it does a very good job of keeping the player involved 95% of the time with checking fuel, setting the sail, management of items, casualty control, and constant forethought into what is coming next. I will look into creating a second category for those who haven't discovered this wonderful little game yet, so that we can continue to find new and faster ways to enjoy [brake] the game. :)
-87x
Hey, just looking for some guidance on start/split times. I notice both of the runs I have submitted have had there times shortened. Just wanting to make sure I am splitting and everything correctly. Are you starting time when I take control of the character or is there something else that I am missing?
Thanks for all the work Flight.